
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
Most likely between $44.8M and $126.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 87% | approximately $74.6M |
| Xbox | $69.99 | 88% | Top 100 |
| GOG | $69.99 | 88% | #24 |
| PlayStation | $69.99 | 0% | #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−37%). Compare 45 prices in 15 markets →
Reviews
Themes across 1880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Loving it so far: the story is dynamic and entertaining, events happen quickly, but you still have time to explore and build empathy towards characters. There's a lot of blood and cruelty, but it doesn't look like it was created for shock value, everything feels in character. Really interesting lore - without spoilers, I found a certain cave and spent a lot of time learning history and looking at the paintings, I love some hints into ancient lore, huge thanks from me! Also I do like the sense of urgency, and the fact that you have to pick what quests to do, while still having time to explore freely. Gameplay requires some getting used to, but once you stop being greedy in the fights, they become quite tolerable. A lot of fun mechanics: from what I've gathered, you can piss of certain fractions, you can piss off the main villain and every action of yours have consequences; this is very refreshing and raises the stakes in the late game, I think. Overall, 4 hours of really pleasant (albeit intense) emotional experience and a feeling of my money well spent.
Movement feels clunky, I think adjusting the walk/run speed for controllers would be beneficial and adding a run/walk toggle for MKB would also go a long way but it may benefit from some deeper attention. Still, early in but so far that's my only gripe... so all in all this is a great game so far. Visually stunning and combat feels really tight and engaging. In an ideal world I'd rather not have the time mechanic but that's just because the loot goblin in me wants to go every where and do everything but it's not that big of a deal and does give my choices of what I do decide to do more weight. A firm recommend to anyone who loves a solid RPG. P.S hearing that alot of the devs are Ex Witcher 3 devs gave me alot of confidence to buy this day 1, and that confidence was not misplaced. I get solid Witcher 3 vibes from this in all the right ways. I look forward to what Rebel Wolves will do next. For the initial title this is a great start.
30 fps cutscenes BUT ultrawide screen works fine
I want to like it, however, playing on controller is impossible. Randomly stops moving completely for an instant, no matter what you are doing: sprinting, running, walking, strafing during combat, and then start walking again. You get stuck on everything during combat. He controls terribly in general. He either walks super slow or runs. Constantly running past things in interiors. Controls way worse than original Garalt in W3. I feel like these things are the basics and supposedly they are aware of the problem.. Where is the hot fix for my guy not being able to run without stopping every 3 seconds? You don't give me a horse and give me a broken movement system.
Сюжетно - одна из лучших игр, в которые я играл. В некоторых моментах она очень похожа на «Ведьмака 3», что безусловно хорошо. Механика управления временем вызывает одновременно и любовь, и ненависть, но именно она придаёт сюжету глубину, которая мне очень нравится. Для дебютной игры это, безусловно, хорошее начало новой саги!
Jogão! O mercado está em falta de jogos com temática de vampiro na última década. Como fã de Vampire: The Masquerade Bloodlines, não posso deixar de recomendar esse título. PONTOS FORTES: - História envolvente. Mesmo as quests secundárias foram muito bem escritas, com personagens interessantes e elementos que acrescentam à trama. - Ambientação surreal. As cidades, florestas, catacumbas e pequenas aldeias são muito imersivas. - Gráficos bonitos. Personagens expressivos e bem trabalhados. - Sistema de combate diferente, mas divertido quando você entende. É um combate estilo "For Honor", mas melhorado. É um grande diferencial de the witcher 3. - Sistema de poderes e habilidades complexo e recompensador. Você sente o seu personagem ficando mais forte. - Os elementos convergem para criar um jogo de vampiro extremamente palatável para quem gosta desse tipo de lore. - Sistema de honra que dá origem a múltiplos finais. Você pode ser um monstro sanguinário imoral, ou um herói que luta para não sucumbir aos seus instintos bestiais. - As escolhas têm impacto real. TODOS os personagens do jogo podem ser mortos pelo jogador de forma permanente. Inclusive, é possível que eles morram se o protagonista se deixar levar pela fome. PONTOS FRACOS: - O jogo ainda sofre com crashs aleatórios. Em 10 horas de jogo, tive uns 3 crashs. - Às vezes a câmera se posiciona de forma pouco natural e atrapalha o combate.
So far not a big fan of the time mechanic, everything else is good though. the time mechanic sucks because It makes it so I can't play the game, you are incentivized to boss rush the main story, beat the game and uninstall. Why would the devs make it so skipping content is the intended playstyle. It'd be like playing skyrim but you get punished for doing anything aside from the main dragonborn quest. I want to explore, level up and get loot but all of those takes time away from your 30 day timer. The timer also gives me no sense of urgency because I don't care about Coen's family, in fact I'd prefer if they'd die because they are ruining the game lol. Probably just going to totally ignore the time system now, gonna do whatever I want and if this ♥♥♥♥ continues to suck the fun out of this game then I'll mod it out. I've seen alot of ♥♥♥♥♥♥♥♥ saying "oh everyone asks for devs to try something new" first of all no-one asked for that, in fact most people have been wanting games to be more like games from the 2000's and 2010's, secondly trying to do something new is totally fine, the new thing sucking balls is not fine. This mechanic sucks and is un-fun and the game would be better without it.
Runs well on my system with the expected UE5 hiccups every now and then. Movement is clunky, i hope it gets fixed with an update. Otherwise the game is great so far. I like the combat, the main character, cutscenes are well made, graphics are clean.
Love the time mechanics. It keeps you focused on the important stuff. Like finding the blacksmiths lost daughter, because it's more important than your whining family.
its ♥♥♥♥