
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
Most likely between $44.8M and $126.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 87% | approximately $74.6M |
| Xbox | $69.99 | 88% | Top 100 |
| GOG | $69.99 | 88% | #90 |
| PlayStation | $69.99 | 0% | #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−37%). Compare 45 prices in 15 markets →
Reviews
Themes across 1920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i don't know what people talking about giving this game positive review, game is an indie game that charges full price, movement is bad, combat is awful, world is kind of empty, graphics are outdated, even though i didn't ran into any problems with performance played on ultra settings with around 90 fps but graphics are so bad, hairs clothing etc. Game is overrated don't buy it
Fajny klimacik, ciekawa fabuła, zaj3bista walka - póki co jest kozak
Couple of times i crashed and had loading problems, but honestly the story feels great and impactful. Im genuinely overwhelmed with to many choices that feel like they will dramatically change my story, so far ive really had alot of fun with our chat on twitch lilyxlevy
10/10 my goty 2026
12/10. Ta gra to arcydzieło. Nie wypowiem się na temat optymalizacji, mam mocnego peceta, działa u mnie na ultra w 4k perfekcyjnie. Fabuła, grafika, ścieżka dźwiękowa i questy to magia. System walki to najlepsze czego doświadczyłem w grach kiedykolwiek. Jeżeli uważasz że Wiedźmin 3 to dobra gra, to pokochasz Dawnwalkera, bo jest nieporównywalnie lepszy. Gram na poziomie wyzwanie (pierwsze przejście, będę aktualizował recenzję) i po serii soulslikeów jest to wyzwanie bez łez, ale nadal dające niewiarygodne ilości satysfakcji. Jestem bez reszty pochłonięty przez tę przygodę. Polecam każdemu. Gusta gustami, ale tak powinno się tworzyć gry. All Hail Rebel Wolves.
[h2]The Blood of Dawnwalker does something I wish more open-world RPGs would do: it makes your time in the world actually matter.[/h2] [b]The 30-day time limit.[/b] Games like this often suffer from ludonarrative dissonance: the story tells you that something is incredibly urgent while you spend three in-game weeks picking flowers and clearing bandit camps. Here, your time has actual value. Exploring the world became a role-playing decision in itself. I genuinely enjoyed wandering off the road just to see what I might find, but whenever I saw some commotion in the distance, there was always that little thought of: [i]“Do I actually want to get involved in this?”[/i] Importantly, the timer creates pressure without becoming oppressive. For most of the game I felt like I had to consider how I spent my days, but somewhere around day 20 I realized that I was comfortably on track. It strikes a very good balance: if you explore, do quests and avoid wasting days repeating the same generic activities over and over, there is enough time to experience an enormous amount of the game. [hr][/hr] [h2]Time has consequences[/h2] What I especially liked is that the clock isn't only there for the main 30-day deadline. [b]Some quests are time-sensitive as well.[/b] If you discover something and decide to ignore it for too long, that opportunity might simply disappear, or the situation may resolve without you and lead to a different outcome. That makes the world feel much more believable. A quest sitting in your journal isn't always a promise that the entire world will patiently wait until you decide to deal with it. Sometimes seeing something happen and thinking [i]“I'll come back to this later”[/i] is a decision in itself — and the game is willing to make you live with it. [spoiler]- Like I did with Crake. I decided to go looking for the sword fragments instead of following up on him bursting out immediately, and by the time I came back, the opportunity was gone — along with the achievement for completing his questline.[/spoiler] [hr][/hr] [h2]Writing and choices[/h2] The writing is easily its strongest element. And I mean the whole game, not just the main story. [b]The side quests regularly reach the level of The Witcher 3[/b] and rarely feel like lesser content placed there to fill the map. Characters have believable motivations, quests develop in unexpected directions, and choices generally feel like they carry some actual weight. The consequences aren't on the almost absurdly reactive level of Baldur's Gate 3, but I actually prefer it that way here. I don't need every single detail of the story to be mutable. Some things being canon while still giving me meaningful control over the important decisions makes for a more coherent narrative. Coen also grew on me a lot. He's essentially a responsible young man suddenly forced into situations and moral dilemmas that nobody his age should be equipped to deal with, and I think the game handles that very well. [hr][/hr] [h2]Combat[/h2] Combat sits in a good middle ground. It isn't mindless button mashing, but it also doesn't bury you under unnecessary complexity. After a few hours I felt confident with the system and it remained satisfying throughout the game. By the end my character had become ridiculously powerful and my health bar barely moved, so I probably should have played on a higher difficulty. If anything, that just gave me a reason to do another playthrough on the highest one. [hr][/hr] [h2]Presentation[/h2] Visually, the Witcher 3 DNA is immediately noticeable in the art direction, but the actual level of detail is obviously several generations ahead. Character models, clothing, environments and textures can look fantastic. [hr][/hr] [h2]The rough edges[/h2] The game does have some technical rough edges. I had a dialogue get stuck in a loop, temporarily lost the ability to save because a required cutscene failed to trigger, and once managed to fall outside the map. None of these cost me more than a few minutes thanks to autosaves, but they're still worth mentioning. My other criticism is the lack of a proper stealth-kill system. I only encountered maybe two situations where I actively wished I could silently eliminate someone, so its absence didn't really hurt my playthrough, but the game would benefit from having that option. [hr][/hr] [h2]The ending[/h2] The ending left me wanting a little more, while still properly closing the story it set out to tell. For a game that is clearly meant to establish a new franchise, that's exactly the balance I want: [b]a complete story, with enough left open to make me interested in what comes next.[/b] And finally, if the people responsible for these quests are indeed some of the same writers who worked on The Witcher 3, then after finishing Dawnwalker I have one additional thought: [i]I'm slightly concerned about what their absence might mean for The Witcher 4.[/i] [hr][/hr] [h2]9/10[/h2] [b]Half a point lost for the occasional bugs, half for the lack of proper stealth assassinations.[/b]
Кандидат на игру года для меня, которой я совершенно не интересовался до момента её выхода. Онимуша, Росомаха (которые я ждал) - далеко позади по эмоциям. Замечательные персонажи, квесты интересные практически все, не важно - основные или найденные в жопе мира на карте. Огромное количество подводок и взаимосвязей между квестами, причем местами крайне неочевидные. Красивый, атмосферный мир, музыка могла бы быть чуть разнообразнее (мотивы ведьмака уже до тошноты надоели). Лично мне не хватило: стелса (удивился, что его тут нет), чуть большего разнообразия противников (особенно наличие таковых с дальнобойным оружием), большего количества головоломок (тут их практически нет) Интересная концепция боёвки, однако ей критически не хватает плавности. Было бы здорово, если в будущих играх серии боевая система была более ориентирована на множественные цели и анимации (в т.ч отражения атак и парирования с различных сторон) соответствовали логически происходящему на экране (ну вот Онимуша и в пример) Механика со временем по итогу никак не ограничивает прохождение, т.к я закрыл все основные и кажется все второстепенные (сюжетно осмысленные) квесты на карте и частично мусор вроде логова монстров и перед штурмом замка у меня еще оставалось дня 3-4. Закрыть все вопросы на карте, да, не получится - но оно вроде как и не требуется. Техническое состояние приемлимое, но требовать включения апскейлеров по умолчанию уважения разработчикам не добавляет.
Games looks gorgous so far, but the crashes are unreal. a Dozen crashes in less than 3 hours so far, especially at the end of cutscenes. Really tears one out of the immersion. I'd suggest give the game a week to cook.
Can't do a full review but so far I can say that the game needs polishing, runs ok on my 5070 but still needs optimization. Controls are wonky, combat is ok I guess, story is promising and Coen seems to be likeable enough. Will do a proper review after I finish the game.
Combat is absolutely broken in this game-- I've played KCD 2 (to completion) and all the Witcher games as well as a host of demanding combat ARPGs and this combat is BRUTAL. Enemy aggression is OFF THE CHARTS and every encounter has multiple enemies that are fast and really SUPER tanky compared to the player; no time is given for someone new to this combination of mechanics to learn what is expected and to gradually develop-- just better hope you have lightning swift reflexes and solid hand to eye right off or you are going to get KILLED. Over and over. I feel like I just paid $70 to get kicked in the face. Thanks for that sadistic lesson in buyer beware, Rebel Wolves. I won't be paying you for a second helping no matter how good your writing team, world- building, and narrative elements of the game otherwise were because you chose to make combat highly frustrating for anyone lacking perfect reflexes. Thanks a lot. Not sure what you were going for here, but if I CAN'T play the game it doesn't matter how much I liked all the other elements. Shame. I'm out--nor would I recommend this title unless you have a VERY high tolerance for painfully humiliating failures.