
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
Most likely between $44.8M and $126.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 87% | approximately $74.6M |
| Xbox | $69.99 | 88% | Top 100 |
| GOG | $69.99 | 88% | #90 |
| PlayStation | $69.99 | 0% | #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−37%). Compare 45 prices in 15 markets →
Reviews
Themes across 1880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good, not great. Wait for a sale
Combat is absolutely broken in this game-- I've played KCD 2 (to completion) and all the Witcher games as well as a host of demanding combat ARPGs and this combat is BRUTAL. Enemy aggression is OFF THE CHARTS and every encounter has multiple enemies that are fast and really SUPER tanky compared to the player; no time is given for someone new to this combination of mechanics to learn what is expected and to gradually develop-- just better hope you have lightning swift reflexes and solid hand to eye right off or you are going to get KILLED. Over and over. I feel like I just paid $70 to get kicked in the face. Thanks for that sadistic lesson in buyer beware, Rebel Wolves. I won't be paying you for a second helping no matter how good your writing team, world- building, and narrative elements of the game otherwise were because you chose to make combat highly frustrating for anyone lacking perfect reflexes. Thanks a lot. Not sure what you were going for here, but if I CAN'T play the game it doesn't matter how much I liked all the other elements. Shame. I'm out--nor would I recommend this title unless you have a VERY high tolerance for painfully humiliating failures.
Games looks gorgous so far, but the crashes are unreal. a Dozen crashes in less than 3 hours so far, especially at the end of cutscenes. Really tears one out of the immersion. I'd suggest give the game a week to cook.
Unfortunately, the game feels quite raw and unfinished right now. The amount of stuttering, awkward animations, little bugs and generally unpolished mechanics makes it hard to fully enjoy the experience. The atmosphere and the idea behind the game are great, and I really wanted to like it, which makes this even more disappointing. But in its current state, it just doesn't feel ready. I wouldn't say it's unplayable for everyone, but for me there are too many issues getting in the way of actually enjoying it.
Combat is total garbage, big disappointment. Stuck on the environment, pop up invisible walls just as you are facing multiple enemies making it so you can’t back up, a lock on system that is totally worthless. The most idiotic blocking system I’ve ever seen in a third person action game, thank god at least you can turn that off. Seriously whoever thought that up should be fired and never work in this industry again. Even when combat sort of works its mind numbingly boring. Expected a lot more from ex-Witcher 3 devs, they really failed big time. I won’t even get into the terrible performance, litany of bugs, or garbage AI. (I defeated a tough boss because he also got stuck on the environment, at least it works both ways.)
10/10 my goty 2026
先说优点 第一,开放世界的网状叙事 拿支线任务来说,绝大多数支线任务都是彼此交错,用于塑造人物的 比如沃克叔叔,串起了彼得父亲年轻时候的经历 开放世界鼓励自由探索,探索到高塔的时候,通过“甜蜜之家”的任务线,引出了科恩小时候的阴霾,以及科恩英年早逝的弟弟艾林的故事 从游戏叙事的角度来看,这堪称教科书级别 开放世界最容易陷入的误区是,地图问号太多,做支线任务和通马桶似的,这里一个故事那里一个故事 故事和故事之间毫无关联,每一个故事都是单独的人,单独的事,比如我家里谁谁谁出事情了,我这里遇到了什么困难 这样的支线叙事,会让玩家感到十分疲劳 但是本作的支线叙事,优秀主要优秀在这几点上 1)所有的支线,都是为了强化人物塑造,将人物的背景故事,分散到很多个支线中,互为因果,又相互补充 这样玩家在体验支线的时候,如同看了一部优秀的小说一样,能够共情所有的人物 2)支线是相互串联的,比如你可以通过维丘的任务引出拉克拉,也可以通过安布卢斯的任务,发现和布兰西斯为敌的吸血鬼,不止主角一个 比如,欧恰的任务线“心之所向”和维丘的任务线相互串联,欧恰的任务线也和拉克拉寻找伊斯布兰德的任务相关,和“一个母亲的请求”相关 第二,开放世界任务叙事,主要目的是塑造人物,探讨了不同的种族在桑格拉山谷要面临的问题 维丘的任务线,探讨了“吸血鬼”这个群体,在比凡人长的多的生命旅程中,要面对的困境和挣扎,如何解决这个困境呢?这就留给玩家去思考和抉择 欧恰的任务线,讲了乌里刹这个种族,人类文明该如何融合。讲了乌里刹这个种族女族长地位低下,似乎女族长很难成为一个战士 另一方面,“打造仲裁者之铠”的这个任务,丰富了乌里刹这个种族,在布兰西斯的统治下,如何抗争 黎明行者这个族群的背景,则是通过“打造米哈伊之剑”这个任务来引出 看似游戏要做很多支线,但是每个支线大多数都是不可或缺的,丰富了游戏背景 你要了解 BOSS 布兰西斯的背景?你要去做拉克拉支线,你明白他曾经是一名骄傲的罗马军官,带领部下所向披靡 你能体会他第一次面对超自然力量“伊斯布兰德”之后,从愤怒到绝望再到面对死亡时候的恐惧,再到害怕死亡,再到想苟活,再到最后想念妻子,家人 你会理解这样的一个人是极其复杂的 你跟随主角科恩,愤怒地对着布兰西斯喊出“你毁了我的生活”的时候,你会明白 你曾经有自己疼爱的妹妹,有自己往昔的创伤,有一个也许不那么温柔,但是还是尽自己的全力撑起这个家的父亲 自己也许没什么梦想,只是想安稳地过着这样的生活 但是,机关算尽总是不如命运的轻描淡写 自己无奈被迫成为了黎明行者,加入了占兆官,身不由己,不管自己多么爱原来的家人,原来的朋友,但终究是回不去的 第三, 反派塑造也是有血有肉 安布卢斯,穷小子为了出人头地,拼命努力往上爬 赞茜,只想复活女儿 巴基尔,见证了蒙古国的兴起和衰落,从可汗到阶下囚,对很多事情麻木了,现在只喜欢折磨人 第四,时间线的引入,让开放世界不再庞杂无聊 你只有 30 天的时间,也就是说,和传统的开放世界不同 传统的开放世界,部分玩家总是喜欢在地图上“清问号”,问号清了再去跑主线 等到问号(支线)清的差不多的时候,才发现好多支线都是可有可无的,就是跑腿,打怪,升级 这样的开放世界玩到后面就略显无聊了 开放世界应该怎么做? 可以参考这部游戏,就是你的时间有限,你能够做的支线也有限 优先完成“奖励度高”的支线,并且这些支线能很好地补充游戏世界观,人物设定 虽然是开放世界,但是游戏的主线 + 支线,整个流程并不长 支线也不是东拼西凑,而是一块块的拼图,慢慢地拼出人物,拼出时代背景 支线不宜多,而是应该有用,不论是用来塑造人物,还是用来拼凑事件的因果 亦或是用来探究,人物是为什么一步步走到今天的? 这款游戏所有的优点,都是集中在人物叙事上 缺点也很明显 战斗手感很拉 第一,当敌人较多的时候,相机的视角锁定那可叫“天旋地转” 第二,和怪物战斗的时候,人物的动作表现非常僵硬 你看不清楚哪几帧攻击,是“抬手”,看不清楚哪几帧是“格挡帧”,防御和完美防御纯凭感觉 到后期就是按住防御,然后“你一下,我一下” 和 BOSS 的交互感非常弱,全程都是“你打一下,我打一下” 另外大部分敌人好像没有韧性条,比如“迅捷”这个技能,能够加快攻击速度 但是整体战斗体感就是,我攻击出手快,但是无法打断敌人攻击 如果工作室即时战斗还是这么拉的话,不妨改成“策略 + 回合制”战斗 这样在优秀叙事的前提下,加上回合制策略,也能给玩家不错的体验
Couple of times i crashed and had loading problems, but honestly the story feels great and impactful. Im genuinely overwhelmed with to many choices that feel like they will dramatically change my story, so far ive really had alot of fun with our chat on twitch lilyxlevy
So far pretty goated, the movement does feel clunky and the graphics are a bit weird but I haven't played with the settings so far. The story is actually pretty captivating and all the characters are extremely well written, I wouldn't mind a series of this game. If you like story, this might be for you.
love the story telling. unique and a lot of fun