
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
Most likely between $44.8M and $126.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 87% | approximately $74.6M |
| Xbox | $69.99 | 88% | Top 100 |
| GOG | $69.99 | 88% | #90 |
| PlayStation | $69.99 | 0% | #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−37%). Compare 45 prices in 15 markets →
Reviews
Themes across 1880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i don't know what people talking about giving this game positive review, game is an indie game that charges full price, movement is bad, combat is awful, world is kind of empty, graphics are outdated, even though i didn't ran into any problems with performance played on ultra settings with around 90 fps but graphics are so bad, hairs clothing etc. Game is overrated don't buy it
10/10 my goty 2026
story telling is amazing
Endlich wieder ein Spiel, welches mich extrem fesselt! Wer den Witcher liebt sollte hier zuschlagen. Zugegeben, das Kampfsystem ist gewöhnungsbedürftig und bedarf der Übung. Hier hätte ich mir persönlich ein anderes gewünscht und dennoch tut dies dem Gesamtbild kein Abbruch.
tldr: $40 game in my opinion. Cons: Dawnwalker has probably the most infuriating combat to try and learn at the start. It's super difficult to change targets, the combat camera is a nightmare to control, and top that off with the new block/dodge/attack mechanic I've never seen before. I think the game throws too many enemies at you too quickly to adapt fast enough. However, there is brief moment between anger and boredom, that makes you feel like you're an Elden Ring god. Block, attack, attack, block, attack, dodge. Get through a 1v5 fight and come out the other end not even getting touched feels amazing. The muscle memory starts to kick in, but once it does, the game's combat becomes boring, because it never really changes. The enemy variety isn't there enough to push you harder or break up the boredom. Maybe I'll try a harder difficulty later to see how that feels, but I'll wait to see if they fix the combat camera before trying that. Most of the bosses can be pushed against a wall and be stun locked into oblivion on normal difficulty. After the prologue, the game drops you into a Ubisoft Open World. I wasn't a fan of this after an excellent buildup. The story then just goes on pause for a few hours until it ramps back up again. So the pacing seems a bit odd in that bubble but felt great everywhere else. Pros: It's so much easier to write about the things I did not like than the things I did like... The voice actors nailed this, I cannot think of a single performance I didn't like. Facial animations were all really well synced. The story was above average. There are so many unknowns still unanswered (I could have missed them in my playthrough too) that should have been answered at the end. I'm a person that loves to complete all side quests. Dawnwalker "30 days" to beat the game is plenty of time to do everything you would want to do. Just don't go too crazy clearing out every camp or vrakhir objective and you should be fine. If you need to spare some time, don't spend your perks. The game makes you a god midway through. Overall, I enjoyed my time with Dawnwalker. It's worth the price under $40.
Na razie zmuszony jestem dać łapkę w dół, choć gra jest naprawdę wciągająca i chce się grać. Ale no właśnie Optymalizacja leży ustawienia Wysokie, DLSS Balans + FG przy 4K daje od 115 - 130 choć ten wynik powinien być przy DLSS Jakość, ale to nie jest najgorsze. Gra się dziwnie zachowuje po 1,5h -2h rozgrywki nagle z tych 115 - 130 klatki spadają do 70 - 80 bez zmiany ustawień. Trzeba wyłączyć grę i włączyć ją na nowo wtedy wraca wszystko do normy. Specem nie jestem i nie wiem co to powoduje zapychanie VRAM? Do tego w tych czasach zablokowanie na PC przerywników filmowych to jakieś nieporozumienie. Grę polecam i zmienię opinie na pozytywną po naprawieniu powyższych błędów.
Games looks gorgous so far, but the crashes are unreal. a Dozen crashes in less than 3 hours so far, especially at the end of cutscenes. Really tears one out of the immersion. I'd suggest give the game a week to cook.
Combat is absolutely broken in this game-- I've played KCD 2 (to completion) and all the Witcher games as well as a host of demanding combat ARPGs and this combat is BRUTAL. Enemy aggression is OFF THE CHARTS and every encounter has multiple enemies that are fast and really SUPER tanky compared to the player; no time is given for someone new to this combination of mechanics to learn what is expected and to gradually develop-- just better hope you have lightning swift reflexes and solid hand to eye right off or you are going to get KILLED. Over and over. I feel like I just paid $70 to get kicked in the face. Thanks for that sadistic lesson in buyer beware, Rebel Wolves. I won't be paying you for a second helping no matter how good your writing team, world- building, and narrative elements of the game otherwise were because you chose to make combat highly frustrating for anyone lacking perfect reflexes. Thanks a lot. Not sure what you were going for here, but if I CAN'T play the game it doesn't matter how much I liked all the other elements. Shame. I'm out--nor would I recommend this title unless you have a VERY high tolerance for painfully humiliating failures.
Other than some issues with optimization and stuttering I have 0 complaints. Really scratches that Witcher itch.
Unfortunately, the game feels quite raw and unfinished right now. The amount of stuttering, awkward animations, little bugs and generally unpolished mechanics makes it hard to fully enjoy the experience. The atmosphere and the idea behind the game are great, and I really wanted to like it, which makes this even more disappointing. But in its current state, it just doesn't feel ready. I wouldn't say it's unplayable for everyone, but for me there are too many issues getting in the way of actually enjoying it.