
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
Most likely between $44.8M and $126.8M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 87% | approximately $74.6M |
| Xbox | $69.99 | 88% | Top 100 |
| GOG | $69.99 | 88% | #90 |
| PlayStation | $69.99 | 0% | #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent, large game with a high degree of replayability, especially for an RPG. Customizable difficulty and a promising universe that melds Witcher, Assassin's Creed, and KCD.
It's just a good game, though definitely with its flaws. Travel gets boring after a bit, especially with random animals aggroing which forcibly switches you to the notoriously ♥♥♥♥♥♥♥♥ combat camera mode. Additionally, combat forces you into a stance where moving over small obstacles becomes very difficult which is both strange and deeply, deeply annoying. Another con is the lack of a stealth system. There is a crouch button, but it's only to lower your character to move under obstacles?? That just feels braindead in a vampire game. But, I also acknowledge that stealth requires a lot of extra NPC coding for a smaller studio. Lastly, in comparison to Witcher 3 (the only reason I compare this to such a massive game made by such a big studio is that their primary marketing strategy was 'we made Witcher 3, we did it again with vampires') I just don't find these NPCs to feel wildly compelling. To be fair, I very rarely actually find myself caring too much about NPCs in any video game, W3 was a notable standout. All that being said, it's a really solid game. My biggest hope in the world is that in a future patch they add in some measure of a stealth system, but I doubt that would happen. This game just isn't build around it at all.
Absolute Vampyr+TW3
joa, kann man spielen.
Witcher 3 + KCDII = :)
Top
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9.5 -.1 for lack of enemy variety -.1 for Lack of animation variety from enemies -.1 lack of proper scaling starting off so weak and ending the game basically so overpowered that the final fight is a walk in the walk instead of a rush like how the earlier game was -.1 No new game+ -1. Outside of not having a new game + you cannot even roam the map after completing the game, you acquire a weapon from killing Bren is of which you will never be able to use due to being unable to wonder the map.
oi witcher!.... sorry wrong game
I just got through my first (and certainly not only) playthrough of this game at around 50 hours and it does not disappoint. I am fairly new to gaming and I will not that the combat system requires a lot of attentiveness and can be frustrating to learn but is also very rewarding. It is not a game where you can rely on wildly swinging and tanking any hits that come your way. I played on an easier difficult and caught on quickly (next playthrough I will definitely be going for a harder setting). The story is well thought out and hits it's emotional beats well. The main character is likeable and his motivation for adventuring feels sincere and easy to connect to. I liked how morality is framed very ambiguously in the game and it rarely takes a firm stance on right or wrong choices.