
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
Most likely between $44.8M and $126.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 87% | approximately $74.6M |
| Xbox | $69.99 | 88% | Top 100 |
| GOG | $69.99 | 88% | #90 |
| PlayStation | $69.99 | 0% | #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−37%). Compare 45 prices in 15 markets →
Reviews
Themes across 1880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not good enough. They say your choices matter but all it seemed to do is add more soldiers. Felt heavily forced to end a certain way and I had no choice in the matter. Their big romance was just a fling and nowhere near as good as the Mass Effect games or Baldurs Gate 3. The dialogue was quite poor and very boring, especially the outro. Disappointing.
I love this game! Really does feel like if Witcher decided to make a DLC game based on Vampires you can feel the bones of this, and i love it!
好玩的
Acabei de terminar o prologo, apos 04h de jogo. A historia e sem duvidas o ponto alto aqui, quem curtiu The Witcher, com certeza vai curtir. O jogo claramente tem seus defeitos, com iluminacao "piscando" durante as cutscenes e quando estou em algum ambiente interno. Os personagens tambem mereciam mais polimento. Por outro lado, o combate e extremamente satisfatorio e recompensador. A ambientacao e linda e imersiva, de novo, com uma vibe The Witcher 3 (com graficos atuais). No geral, o jogo tem mais pontos positivos do que negativos, a historia me prendeu desde o primeiro minuto e as escolhas, pelo menos ate agora, realmente parecem ter um peso grande. Daria nota 10/10 para a historia, e 8.5 pro jogo como um todo (se nao tivesse problemas tecnicos, seria um jogo nota 9.0 facilmente). Recomendo para quem estiver disposto a ignorar alguns defeitos tecnicos que provavelmente serao corrigidos daqui um tempo.
If u like wittcher u lika dis
I was honestly doubting the game during the prologue. As soon as the massive open world opened up i instantly loved the game. Its exactly the type of open world i love. Every choice make a difference. Its definetly gore and maybe will not suit everyone because of it. But honestly its worth the try! I did have to tweek the graphics quite a bit for the game to look good and not look grainy and chopped. Its a game that seems to require quite a lot of hardware to be fluid and look good maybe some more optimization wouldn't hurt but its decent.
Absolutely loved the game, combat, and story
Yo soy de los que huyen de los juegos con cuenta atrás. Me agobian. Cuando vi lo de los 30 días para salvar a tu familia estuve a punto de dejarlo pasar, y menos mal que no. Resulta que el reloj no va detrás de ti. Explorar es gratis, pelear es gratis, meter las narices donde no te llaman es gratis. El tiempo solo se gasta cuando decides hacer algo concreto, y el juego siempre te enseña lo que cuesta antes de que aceptes. Así que vas eligiendo en qué gastas los días sabiendo que no vas a llegar a todo. Que era justo lo que me causaba algo de rechazo, y ha acabado siendo lo que hace que me importe lo que elijo. La historia y los personajes me han enganchado de principio a fin. Las decisiones tienen consecuencias de verdad y un montón de ellas no tienen opción buena, que es lo que le pido a un RPG. El doblaje al castellano está completo y muy bien hecho, y en un juego que es básicamente hablar con gente eso se nota una barbaridad. Lo del día y la noche tampoco es un adorno: según a qué hora entres a un sitio eres una persona distinta y te toca replantearlo todo. Lo jugué sin mirar guías y sin recargar partida ni una vez. Y una noche cualquiera se me ocurrió probar algo que el juego no me había dicho en ningún momento que se pudiera hacer. Y se podía. Llevo treinta años jugando y hacía mucho que no me pasaba. Pide máquina, y se me bugeó una secundaria con el marcador mal puesto. Poco más. Para mí es el juego del año y ya estoy pensando en la segunda vuelta. Por cierto, si sois como yo de empezar muchos juegos y no terminarlos nunca porque te lías a hacer tantísimas secundarias, coleccionables y todo eso de forma que al final NUNCA acabas la trama principal, este juego tiene el remedio.
I can say this game could be definitely worth the money - if it was released in a polished state. I give it a recommendation just to show appreciation for all incredible the work done by environment artists, actors, writers, level designers and people involved in the narrative development. However, I couldn't say the same kind words about game designers and the job game does on the gameplay in general. I play it on Duelist mode and all the little problems with gameplay design on this difficulty are really fun killers. First of all, even with limited stamina you can sustain dodge chains indefinitely. There is no penalty for amount of loot you carry or equipment type. So on lvl6, during nighttime I slaughtered Stonewood camp and freed the guy easy. This was kind of fun, considering I die from 2-3 regular attacks and one from bosses, but felt bit cheesy. This is probably the least of my worries, but I felt they could have done a better job making higher difficulty into a more explore-gear-up mode, for a story-heavy game. Next is automatic target locking. It is insanely frustrating as it is followed by a camera lock that limits your field of view. But then comes the next problem - after certain abilities (esp control ones), your lock automatically moves to next target. So I stun the dude, want to mash attack... BAM miss. I am not sure how this went past testing, but definitely needs fixing. Having played Lies of P and Wukong without hard-lock and never had the kind of issues I had with camera movement in this game. On top of this, you can get stuck in between two tiny chairs and banged from all sides while you are trying to piano blocks and dodges. Not sure who came up with an idea of having character strict follow props collision rather than flow around such areas - but this is not fun at all. Same two chairs pose no difficulty for Coen while exploring. Fighting multiple enemies is thus extremely dependent on the terrain. No poise on enemies makes no sense either. Yes I can control them a bit with active abilities or riposte, but not by hitting them 5 times with my sword in the face. Also no idea why on earth Inventory/Abilities UI can be activated during combat. You can't use potions or food not added to quickslots while in combat. But you can accidentally open UI to ruin your flow. One thing I never expected is that Witcher 3 devs will fail to deliver satisfying combat mechanics. Yet this game is bordeline in that regard. It has too much - witchcraft, swordmastery, vampire, all thrown at you in a very short time span. Yet you can do most of the job in human with dirty trick and in vampire with Claw Art + Blood Drain, while throwing dodges and blocks around. All this above is topped with the cherry of you spending precious time resource on leveling abilities and acquiring new perks. This has to be removed from the game, it is absolutely insane to upgrade a passive skill and shift into the night right after. Finally, unlike many UE5 releases I played recently, game crashes quite often after you reload in certain locations and stuttering is annoying as well. But I'm sure they will figure this part out no problem. Please polish the gameplay - blocking and riposte must be doable when fighting multiple enemies, instead of getting backstabbed. Like special abilities execute with full "cinematic mode" - but block is sure a high risk commitment, especially considering dodging is so easy. Fix collision on props. Fix target lock camera, remove the lock transfer on crowd control. TLDR, enable smooth combat flow like in Witcher 3 rather then this situation when I'm fighting Coen and his opponents at the same time lol. Last thing - limit inventory space. Having 200kg worth of inventory on Duelist makes no sense. I want to make choices and be motivated to go sell my stuff, rather than carry a truckload's worth and still run with lightspeed... But despite all said above, still 10/10 game please go buy, just don't play it on higher difficulties until it gets polished enough / stutter fixed.
Enorme déception, Et pour cause, j'en attendais beaucoup de ce jeu et au final, j'en suis extrêmement déçu. Pour commencer, le doublage et notamment celui du personnage principal, je le trouve mauvais et mal joué ce qui fait que j'ai vraiment un mal fou à m'attacher au protagoniste ... C'est dommage, l'histoire est pas mal et l'univers bien construit avec de sublimes décors mais j'ai l'impression de jouer un bipolaire (la plupart des dialogues ont deux choix, celui du très très gentil avec une voix douce et suave et celui du très très méchant qui a oublié de prendre son café du matin et il est très grognon et il te le fait comprendre ce qui fait que tu peux choisir une première phrase très gentille du style "Oui, c'est vrai qu'il fait beau aujourd'hui" pour répondre à la phrase suivante "MAIS ELLE VA PAS BIEN LA GROGNASSE ?", parfois j'en bondis de mon fauteuil tellement il me surprend le bougre) Les phases de combat sont supers lourds aussi ... J'en peux plus de buter mon 189 ième loups qui tank 47 coups d'épée avant de mourir, d'autant qu'une fois dans la phase de combat, ton perso ne saute plus (il est pas que bipolaire je pense ...) et ce qui fait que c'est très marrant quand, en plein combat, ton perso bloque sur tout pitit caillou sur lequel il n'arrive pas à grimper. Autre point négatif, aucun système de furtivité ce qui est un comble pour un jeu de vampire ... Je sais pas mais dans l'imaginaire collectif, c'est quand même le truc moche qui t'attend dans l'ombre pour te sucer et je vous parle pas de votre oncle. Bref, pas loin d'être un bon jeu mais lors du crash test, s'est mangé le mur. D'ailleurs, c'est à se demander si phase de test, il y a eu parce que ces défauts apparaissent très vite dans le jeu.