
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
Most likely between $44.8M and $126.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 87% | approximately $74.6M |
| Xbox | $69.99 | 88% | Top 100 |
| GOG | $69.99 | 88% | #90 |
| PlayStation | $69.99 | 0% | #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−37%). Compare 45 prices in 15 markets →
Reviews
Themes across 1880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i don't know what people talking about giving this game positive review, game is an indie game that charges full price, movement is bad, combat is awful, world is kind of empty, graphics are outdated, even though i didn't ran into any problems with performance played on ultra settings with around 90 fps but graphics are so bad, hairs clothing etc. Game is overrated don't buy it
Peak
Fajny klimacik, ciekawa fabuła, zaj3bista walka - póki co jest kozak
剧情和人物塑造是真的可以,但是我就问你为什么[spoiler]我读个技能书[/spoiler]都要被跳脸?我个人非常非常讨厌被跳脸,让我整个人非常焦虑和紧张甚至生理不适;序章剧情里的我都能接受,但是[spoiler]打开菜单读个技能[/spoiler]都要被跳脸我真的无法接受;被频繁跳脸的生理不适已经快要战胜我对剧情和人物探索的热情了。 战斗系统能玩但是很一般,人物操控有点难受感觉动作延迟比较长,转个身还要走一圈直接从楼上摔下去,还有就是进屋内人类视角很晃很晕。优化比较差,我配置不算高,dlss开极致性能勉强能维持60帧左右还可以玩,画质也还可以;但是莫名其妙的各种闪退是真的很不爽。 和巫师3的既视感有点强,目前还是对后面的任务和剧情很期待,也比较喜欢人物养成变强的过程,还是会继续玩下去。 The story and character writing are genuinely good, but seriously, [b]why do I have to get jump-scared just from [spoiler]reading a skill book?[/spoiler][/b] I personally [b]really, REALLY hate jump scares[/b]. They make me extremely anxious and tense, sometimes to the point of causing actual physical discomfort. I can accept the jump scares that happen as part of the story in the prologue, but [b]getting jump-scared when [spoiler]I open a menu just to read about a skill[/spoiler] is something I absolutely cannot accept.[/b] The physical discomfort caused by these frequent jump scares is honestly starting to overpower my enthusiasm for exploring the story and learning more about the characters. The combat system is playable, but pretty mediocre overall. Character controls also feel uncomfortable, with what seems like a noticeable input delay. Sometimes I just try to turn around and the character takes a whole detour, and I've literally ended up falling off a building because of it. Also, the camera becomes incredibly shaky indoors, which makes me feel quite dizzy. The optimisation isn't great either. My PC isn't particularly powerful, and with DLSS set to Ultra Performance, I can barely maintain around 60 FPS. It's still playable, and the graphics look decent enough, but the seemingly random crashes are genuinely frustrating. The game also gives me quite a strong *The Witcher 3* vibe. Despite my complaints, I'm still looking forward to the later quests and story. I also enjoy the character progression and the process of gradually becoming stronger, so I'll keep playing.
Endlich wieder ein Spiel, welches mich extrem fesselt! Wer den Witcher liebt sollte hier zuschlagen. Zugegeben, das Kampfsystem ist gewöhnungsbedürftig und bedarf der Übung. Hier hätte ich mir persönlich ein anderes gewünscht und dennoch tut dies dem Gesamtbild kein Abbruch.
For the price of AAA you won't get your basic kebinds stop the game and do it by yourself. Bravo. I'm glad we are note supposed to write down the code to play the game thank you, developers.
The game is amazing but performence sucks. There are notisible frame skips when trying to traverese the world. I will probbaly finish the game before the game is fixed and that is not ok. I hope devs preoritise this fix right now. Unreal 5 is a pain, but if you're going to work with it, you must make sure you fix the issues.
Combat is absolutely broken in this game-- I've played KCD 2 (to completion) and all the Witcher games as well as a host of demanding combat ARPGs and this combat is BRUTAL. Enemy aggression is OFF THE CHARTS and every encounter has multiple enemies that are fast and really SUPER tanky compared to the player; no time is given for someone new to this combination of mechanics to learn what is expected and to gradually develop-- just better hope you have lightning swift reflexes and solid hand to eye right off or you are going to get KILLED. Over and over. I feel like I just paid $70 to get kicked in the face. Thanks for that sadistic lesson in buyer beware, Rebel Wolves. I won't be paying you for a second helping no matter how good your writing team, world- building, and narrative elements of the game otherwise were because you chose to make combat highly frustrating for anyone lacking perfect reflexes. Thanks a lot. Not sure what you were going for here, but if I CAN'T play the game it doesn't matter how much I liked all the other elements. Shame. I'm out--nor would I recommend this title unless you have a VERY high tolerance for painfully humiliating failures.
12/10. Ta gra to arcydzieło. Nie wypowiem się na temat optymalizacji, mam mocnego peceta, działa u mnie na ultra w 4k perfekcyjnie. Fabuła, grafika, ścieżka dźwiękowa i questy to magia. System walki to najlepsze czego doświadczyłem w grach kiedykolwiek. Jeżeli uważasz że Wiedźmin 3 to dobra gra, to pokochasz Dawnwalkera, bo jest nieporównywalnie lepszy. Gram na poziomie wyzwanie (pierwsze przejście, będę aktualizował recenzję) i po serii soulslikeów jest to wyzwanie bez łez, ale nadal dające niewiarygodne ilości satysfakcji. Jestem bez reszty pochłonięty przez tę przygodę. Polecam każdemu. Gusta gustami, ale tak powinno się tworzyć gry. All Hail Rebel Wolves.
tldr: $40 game in my opinion. Cons: Dawnwalker has probably the most infuriating combat to try and learn at the start. It's super difficult to change targets, the combat camera is a nightmare to control, and top that off with the new block/dodge/attack mechanic I've never seen before. I think the game throws too many enemies at you too quickly to adapt fast enough. However, there is brief moment between anger and boredom, that makes you feel like you're an Elden Ring god. Block, attack, attack, block, attack, dodge. Get through a 1v5 fight and come out the other end not even getting touched feels amazing. The muscle memory starts to kick in, but once it does, the game's combat becomes boring, because it never really changes. The enemy variety isn't there enough to push you harder or break up the boredom. Maybe I'll try a harder difficulty later to see how that feels, but I'll wait to see if they fix the combat camera before trying that. Most of the bosses can be pushed against a wall and be stun locked into oblivion on normal difficulty. After the prologue, the game drops you into a Ubisoft Open World. I wasn't a fan of this after an excellent buildup. The story then just goes on pause for a few hours until it ramps back up again. So the pacing seems a bit odd in that bubble but felt great everywhere else. Pros: It's so much easier to write about the things I did not like than the things I did like... The voice actors nailed this, I cannot think of a single performance I didn't like. Facial animations were all really well synced. The story was above average. There are so many unknowns still unanswered (I could have missed them in my playthrough too) that should have been answered at the end. I'm a person that loves to complete all side quests. Dawnwalker "30 days" to beat the game is plenty of time to do everything you would want to do. Just don't go too crazy clearing out every camp or vrakhir objective and you should be fine. If you need to spare some time, don't spend your perks. The game makes you a god midway through. Overall, I enjoyed my time with Dawnwalker. It's worth the price under $40.