
Run and gun through hand-drawn, cartoon worlds, brimming with monsters and aliens... And save the Solar System with the Bear & The Admiral!
Modeled estimate, not a reported figure. How we estimate →
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About
The residents of the Solar System have been frozen in Staseo Magnesius!! The Bear And The Admiral is a 2-D Platformer/ Run and Gun game with a bright cartoony art style.
Journey through 6 weird worlds with over 50 levels and a dozen boss fights and save the day.
Play as the Bear or the Admiral in single player or local co-op (a controller is required for local multiplayer) as you battle bizarre enemies with an array of weapons and pickups including jet-packs, pogo sticks and bouncy grenades.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Reviews
A lighthearted action-platformer where you play as an admiral and his bear crewmate, blasting through quirky planets full of frozen inhabitants and bizarre monsters. This quirky platformer throws you into the boots of an admiral and his silent bear companion, both craving a taste of a legendary stew. But when they land on the planet, they find the locals trapped in stasis and the terrain crawling with bizarre, lab-born monsters. The controls stick to the basics, with standard movement left and right, a jump function that varies height based on press duration, and a wall climb that lets you scale any flat surface. You’ve got a main gun with unlimited ammo, and a handy “lock” button that freezes movement so you can aim diagonally with ease. Additional abilities spice up gameplay without adding limits. Like the main gun, grenades are infinite—though used less often, they’re great for blasting through enemies or obstacles below. The rest of your toolkit is unlocked by finding items during stages. You’ll commonly pick up a jetpack with recharging fuel, a pogo stick to bounce to higher ground, and a wild assortment of guns. These guns don’t require ammo, making them fun and easy to experiment with—expect everything from wide shots to freezing beams and even teleportation swaps. Extra weapons are worth grabbing since most allow you to hold the fire button for continuous shots, unlike the tap-heavy main gun. Enemies drop loot at random: new tools, coins, and valuables. But while the gems sparkle, they’re not all that useful. You can spend them at shops to buy tools, but those come with limited uses, so you’ll be stocking up often. It’s much simpler to grab them during a stage. The game is forgiving when it comes to death. You’ve got four hearts, but you can replenish them frequently from defeated enemies. Lose all of them, and you just switch from the admiral to the bear. But if you don’t have the extra life, you’ll have to restart from the beginning or the lone checkpoint somewhere in the middle of a stage. But with infinite tries and short stages, this is not a big deal. Progression unfolds across a map of each planet, unlocking new stage nodes as you collect special rocks. Each level ends with one rock, but there’s usually a second that’s hidden in three parts. Thanks to the game’s straightforward layout, you’ll rarely miss them, and the map into always tells you what’s left to find. Your mission spans several planets. Gather enough special rocks, and you’ll drop the forcefield that blocks the next area. You don’t have to complete every level—just enough to progress to the next rocket and shatter the barrier. Eventually, you’ll face the baroness, the villain who froze the population and unleashed chaos. The planets share a similar structure: interconnected nodes that lead to alternate paths, shops, bonus money stages, teleporters, and boss fights. These bosses are simple and easy to beat—limited attack patterns and a few minions once half health is gone. You’re always equipped with solid gear, like a jetpack and a powerful gun, so there’s little to fear. Each planet offers a unique theme with fresh stages and enemy types. The visual and gameplay variety keeps things entertaining. Enemies are plentiful and fall quickly, making it a joy to blast through them as you dash forward and use frozen locals as makeshift platforms. The slight paint-like visual style might turn someone away, but it has a certain charm and doesn’t look cheap. Besides, gameplay is what matters. The only thing that's missing are achievements that would reward you for finding all the stones.
A lighthearted action-platformer where you play as an admiral and his bear crewmate, blasting through quirky planets full of frozen inhabitants and bizarre monsters. This quirky platformer throws you into the boots of an admiral and his silent bear companion, both craving a taste of a legendary stew. But when they land on the planet, they find the locals trapped in stasis and the terrain crawling with bizarre, lab-born monsters. The controls stick to the basics, with standard movement left and right, a jump function that varies height based on press duration, and a wall climb that lets you scale any flat surface. You’ve got a main gun with unlimited ammo, and a handy “lock” button that freezes movement so you can aim diagonally with ease. Additional abilities spice up gameplay without adding limits. Like the main gun, grenades are infinite—though used less often, they’re great for blasting through enemies or obstacles below. The rest of your toolkit is unlocked by finding items during stages. You’ll commonly pick up a jetpack with recharging fuel, a pogo stick to bounce to higher ground, and a wild assortment of guns. These guns don’t require ammo, making them fun and easy to experiment with—expect everything from wide shots to freezing beams and even teleportation swaps. Extra weapons are worth grabbing since most allow you to hold the fire button for continuous shots, unlike the tap-heavy main gun. Enemies drop loot at random: new tools, coins, and valuables. But while the gems sparkle, they’re not all that useful. You can spend them at shops to buy tools, but those come with limited uses, so you’ll be stocking up often. It’s much simpler to grab them during a stage. The game is forgiving when it comes to death. You’ve got four hearts, but you can replenish them frequently from defeated enemies. Lose all of them, and you just switch from the admiral to the bear. But if you don’t have the extra life, you’ll have to restart from the beginning or the lone checkpoint somewhere in the middle of a stage. But with infinite tries and short stages, this is not a big deal. Progression unfolds across a map of each planet, unlocking new stage nodes as you collect special rocks. Each level ends with one rock, but there’s usually a second that’s hidden in three parts. Thanks to the game’s straightforward layout, you’ll rarely miss them, and the map into always tells you what’s left to find. Your mission spans several planets. Gather enough special rocks, and you’ll drop the forcefield that blocks the next area. You don’t have to complete every level—just enough to progress to the next rocket and shatter the barrier. Eventually, you’ll face the baroness, the villain who froze the population and unleashed chaos. The planets share a similar structure: interconnected nodes that lead to alternate paths, shops, bonus money stages, teleporters, and boss fights. These bosses are simple and easy to beat—limited attack patterns and a few minions once half health is gone. You’re always equipped with solid gear, like a jetpack and a powerful gun, so there’s little to fear. Each planet offers a unique theme with fresh stages and enemy types. The visual and gameplay variety keeps things entertaining. Enemies are plentiful and fall quickly, making it a joy to blast through them as you dash forward and use frozen locals as makeshift platforms. The slight paint-like visual style might turn someone away, but it has a certain charm and doesn’t look cheap. Besides, gameplay is what matters. The only thing that's missing are achievements that would reward you for finding all the stones.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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