
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Most likely between $4.5M and $12.7M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $8.42 on Steam · Russia (−58%). Compare 15 prices in 15 markets →
Reviews
Themes across 1551 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
paga 20 pavos por cada personaje que quieras jugar extra. Un robo
《大巴扎》是设计底子非常优秀的作品。美术表现力拉满,卡牌立绘、特效、UI 细节精致,氛围感十足,美术组水准很高。 游戏整体框架和玩法构思相当出彩,异步对战 + 格子道具构筑 + roguelike 事件的结构很有新意,棋盘占位搭配、事件抉择、商店轮转这套流程完整流畅,策略深度足够。我完全可以接受游戏本身的随机性,随机事件、商店 roll 卡带来的每局不一样的体验,恰恰是这个游戏的乐趣来源。 但数值设计问题非常突出,完美演绎了二战的幸存者偏差:网上流传的各种花式通关、酷炫胡牌对局,都是成功返航的轰炸机;大量构思有趣的构筑,因为数值门槛过高直接半路暴毙,如同被击落、无法进入统计样本的战机。 数值设计师似乎有一种脑干缺失的美,只盯着成型的爽局去调参,忽略了绝大多数普通玩家的实际游玩体验。很多机制创意很好,但生存、伤害、资源配比失衡,大量套路很难走到成型,能稳定发挥的阵容屈指可数。 玩法框架、美术、随机乐趣全都在线,却被糟糕的数值严重拖累,十分可惜。
40%的暴击率连续4场都没有暴击,反观对面4%都能暴击。 还有你这“高贵”的匹配机制基本每天都能给你匹配 盾玩 匹 毒玩,内战对手永远比你胡的情况。 实在是太好玩了嗷
太好玩了,捏着日蚀号,连探险券都直接卖了去找滚石,9到12天找了4天,见到了0个有概率刷出滚石的商店。
Having played this game from when they were still beta testing it, BOY was I in for a shock on just how bad the monetization could get. What's that? You paid the game's price already? Now, how about doing that FOR EVERY SINGLE CHARACTER!? I don't know what happened here, I thought we had gotten past these predatory tactics, but I guess not.
你麻痹的能不能别几把搞你那平衡了,一个角色不是上天就是入土,本来就是个运气成分比较大的游戏,而且我发现了制作组生怕玩家玩爽了,我打个比方吧,马克的大象这张卡,一个赛季你玩马克你也见不到几次,见到了大多数时候对你现在的构筑也没啥帮助,制作组生怕一个角色胜率逆天的方式就是把他的牌藏起来,制作组拉完了,游戏是好游戏,可是制作组总自以为是的认为自己做的是"公平竞技游戏“ 本来我拉兄弟一块玩的,他被对面个位数的暴击率连续三次的暴击打破防了,不爽都是一点点积累的,他已经退游了,我想了半天,也想不出一句为你们这几把游戏挽留他的话,你们慢慢作吧,早晚把自己作死
蠢猪游戏,依旧白皮猪特有的喜欢大数字无combo,变着花样限制运转能力,看到有强运转跟自己死了亲妈一样难受
赛季中重做卡,盯着胜率低的角色猛削,制作组真的傲慢到压根不听取玩家意见
It is just progressively getting worse, the devs dont seem to be able to handle the amount of things they have put into the game.
为什么补丁不在游戏里显示