
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Most likely between $4.5M and $12.7M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $8.42 on Steam · Russia (−58%). Compare 15 prices in 15 markets →
Reviews
Themes across 1551 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
打得旗号是异步匹配,但其实和匹配一点关系没有,对手全是挑选过的那个天数的天湖选手。尼玛的第七天,胡烂的一个人,一晚上碰见他好几次。根本不可能打得过,决胜局全是逆天怪物,正常套路10胜概率极低。 更傻逼的是更新完之后,日你妈的打个8胜加一颗星,9胜加两颗星,运气烂一把一下午打的掉完。
- DLC IS AN EXTREME RIPOFF, you only get 3 characters in the base game, each of the other 4 characters costing the same price as the base game, so: $20 USD GAME & $20 X 4 CHARACTERS = $80 TOTAL $100 USD EXTREME RIPOFF FOR AN IPAD QUALITY KIDS GAME - Game artwork & music is overly childish, and looks like an Ipad game - Not very fun, the upgrades and items mostly weren't that fun, some weapons like the Sniper Rifle you can only get very late into the run, and it is too late to build into it by then usually
I can't recommend the game. It is fun, but is very limited due to how they chose to monetize the game. Most people you meet has DLC characters, which by the way is VERY over priced, there is only 3 characters available for those who bought the base game with no way to earn anything valuable in-game by just playing. It is the typical move bad developers do these days, where they focus on chopping up the base game in order to get more money by selling the rest of the game as DLC instead of making the base experience as good as possible. They also have gacha mechanics where you draw for cosmetics etc. which by the way also can be bought with PAID currency in-game, in a game that already cost money just to play. Microtransactions has no place in a game that you already paid for, that is just greed, so I will probably avoid these developer's games in the future. Let's go back to when games were actually made to be a fun experience instead of just a quick cash grab, yea? The game loop also last way too long compared to the actual content in the game, so it gets quickly old with just the base experience of the game. Avoid this game so you don't give cash to greedy devs.
听说一年亏360万,账上只剩30万了。只要在小黑盒给上一个好评,就可以帮助大巴扎了! 果断差评。2300小时,dlc游戏内购水晶都买了。 听说社区孝子最喜欢看时间,聊社区环境。 在自己小小的能力范围内,每一次社区赛都积极响应,每个赛季给群友手写攻略。 一切都是白费,游戏是好游戏,输在垃圾运营垃圾策划垃圾平衡。 如果你还在犹豫是不是要买,请千万别浪费这些钱,捐给阿猫阿狗,比喂给白眼狼要好!
够M就来
逛了好多商店就是不给你发关键牌,现在不光是单机游戏为了留存率把你卡在7胜左右,这明明就是恶意干扰。现在所谓的运气成分游戏别说是网游就连很多steam单机都用大数据杀熟来控制游戏时长
如果一个游戏不能给自己带来快乐,那为什么还要玩它呢。。。? 曾经的厨师单推人,玩了700小时厨师,勉强算入门了吧。 一开始确实很有热情,有冲劲,废寝忘食地玩。但渐渐地,厨师的改动让我感到越来越不舒服,玩着很难受。 蒜鸟蒜鸟,玩玩其他游戏,或者等新英雄出来玩玩看吧,没必要硬给自己找罪受。 毕竟自己玩游戏的目的是为了放松娱乐,不是吗?
RNG slop.
平衡性一坨狗屎,设计师媚黑
垃圾官方,贴图bug半个月不修,人家做插件30分钟搞定。建议没玩的千万别来买,毫无作为,纯恶心玩家。