
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Most likely between $4.5M and $12.7M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 1558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game can be fun and has a lot of potential. However, there are three things that need to happen before I can recommend this to anyone: 1. The pay structure is absurd - extra characters should not cost $20. You have to pay well over $100 to get access to all the characters. Maybe $5 each for new characters, but even at that cost, it adds up and is a bit ridiculous. 2. Constant lag when navigating fights and events - FIX YOUR SERVERS. What is all the money being spent on? Certainly not on stability. 3. Balance. Some characters are just far too overpowered with only a couple items synergizing. When you demolish 'mobs' that are 5 levels above you and can't even make a dent on a 'human' opponent - that's just stupid and deflating.
to unlock a new character you need to pay equal game's cost per each
AI插件玩家,神人主播,狗屎平衡,我只能说新人快跑,没了炉石的命却比炉石还要病入膏肓
弱智策划,傲慢的制作组,浪费我时间,不推荐,经常性大幅度改变角色
司马了,运气差别玩
游戏之所以好玩是因为,卡牌价值可以由触发时间衡量的独特机制。但是建立在这个机制之上游戏的缺点极多: 人为制造的学习门槛、不稳定的版本环境、极差的游戏复盘机制、排位惩罚机制(为什么我交了这么多钱打个排位退出游戏还要被惩罚?)、不合理的价格。 威世智都把赛季制卡牌游戏的运营模板写好了,直接抄就好了,为什么一定要自己搞这种影响全玩家的版本更迭制度? 评论区已经把我想喷的都喷了,这游戏纯粹是抓到一个还不错的核心理念,之后就为所欲为了。
Wish I could recommend the game, because it was fun and fair during the closed beta but those times seem to be gone and is never returning. Pay $20 extra on top of the base price of $20 for the game to effortlessly overpower the opposition! Thanks Blizzard!
游戏上手难度高机制复杂,学习成本比较高但是很耐玩!更新比较频繁,赛季调整幅度过大,强势角色往往一次大更新后沦为了彻底废材,逼着玩家学习其他角色打法(属于是完全设计师教你玩游戏)。基数庞大中下层玩家的想法和需求完全不受重视,只聆听头部主播想法进行版本改动,完全不明白大多数玩家需要什么!
Le Français est enfin disponible , très bon jeu .
不是,起步工作室不会做平衡不会做数值设计可以理解,用心学习慢慢改良就行了,多少个赛季了把你一些逼时间和资源全花在搞什么新皮肤(然而包裹加个图标这么简单的东西愣是俩赛季了出不来,第三方插件给你擦屁股还搞什么版权给人家把这功能禁了,不会真觉得玩家会沉浸于你的游戏世界观去记你那几个逼商人的名字吧)或者把某个DLC职业改得超模然后打折卖它。一点基本的职业平衡和数值调整就是整不明白,一个职业这个赛季牛逼了卖爽了下个赛季直接给你砍的不能玩了,平衡调整不是加减CD就是升降稀有度这种弱智操作。如果这个游戏玩到后面能不能十胜不靠你的经验和技术而是纯靠系统给你发不发牌,或者就算玩冷门职业系统发牌了胡了但碰到版本之子依旧被一巴掌抡死,那我请问我玩这游戏的意义在哪里(或许玩这逼游戏确实本身毫无意义)?如果你的本质就是一个披着肉鸽皮的赌博游戏那我为啥不直接去赌?至少其他靠赌的游戏我胡了是真能爽而不是在拿了一手好牌的时候系统跳出来给你把牌桌掀了lol.