
The Bard's Tale IV: Barrows Deep is the triumphant return of one of the most iconic RPG series of all-time. Delve into a tactically rich combat system that rewards creativity, solve puzzles to gain treasure and advantages, and discover a beautifully crafted world.
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Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
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[h1] Металлического Dalgliesh'а кто-нибудь видел? Нет, серьезно, я не шучу. WANTED[/h1] [b] Это игра не достойна Бадра, но не может не наслаждать его почитателей. Прошло всего-то 30 лет (третья часть вышла в 1988) и нам выкатили нежданную четвертую часть. Пусть кто-то воротит нос, говорит что фи, качество не торт, ловушки не те, кайф не макдаковский. Плевать на глупцов. Заверните мне четыре копии этой части. Потому, что следуя логике разработчика пятую часть стоит ожидать не ранее чем через 60 лет. А мыслью и ностальгичностью она будет в 1994 году.[/b] [h1] Ешь, тебе говорю! Не привередничай. Добавки не будет.[/h1]
This director's cut had worse performance on launch than the base game, and was just a way to keep reviews from sinking too low, since the majority of the people hooked in by the kickstarter had already ditched the trash fire and were likely not going to come back to warn people off. Imagine a bare-bones grid combat system ala Etrian Odyssey but cobbled together by someone who had never played one or knew what made them interesting. All balance done is anti-player, and the enemies play by different rules than the player. Levelups are throttled back by an arbitrary system where you have to backtrack to talk to an NPC to unlock tiers. Tiers are bog-standard shovelware tripe where you have to put x points in tier 1 to open tier 2, in order to limit player choice. Gear is mostly randomized, so you can get totally rolled by RNG by getting literal garbage instead of anything worth money or gear itself. Skills have weapon-based bonuses, so you can again be rolled by RNG and not find a kit. Enemies almost immediately become insane HP/Armor sponges that hit like freight trains smoking crack. There's a rating system to warn you about hard encounters, but to see that rating you have to be inside the encounter radius in most cases, making that moot or actually dangerous to attempt. You are also intended to fight several of the overly high rated encounters to progress, and the battles are split into waves. There is no indication of this. The only good part of the writing, what little there is, is some of the companion dialogs. The music is fine. This game is wearing a skinsuit of the already thin OG Bard's Tale story and is mostly just references to the old games. This game is an embarassment, and inExile should be ashamed.
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positive critical· bar length = how often the theme comes up
It takes a special kind of special to... - make an RPG with illegible fonts, so that you cannot know what you carry or what your skills do; - connect the GUI music to the SFX volume option instead of the music volume option; - limit character creation to male, yet provide female voices for him; - insert a cutscene between a Load click and the actual loading; - force the player to leave the game and go online to solve certain puzzles (with a code wheel.) InXile also recruited into normal levels of special in order to... - offer meta-gaming choices without explaining the mechanics; - make an RPG with 1 saving slot only, to ensure that you cannot replay your favourite moments later; - make you collect tons of junk into a lacking inventory grid, then make you craft and cook; In the interest of balance, they also recruited coding novices. Which is why, after years of corrections, you will temporarily get stuck on the terrain, experience crashes, and walk between 2 teleporters in less time that the teleportation would take. Highly recommended. Wait, what? Yes, you read correctly. It's a great game, although one of the most flaw-ridden great games I know, maybe the one that gave the worst first impressions. Weighing early in the balance is the Scottish-inspired setting, its presentation, its atmosphere, its visual storytelling. Soon enough, it's the sound that takes centre stage. The sound is brilliant. We've gotten used to background chatter, here we also get people singing at their labour. The music becomes spectacular, particularly in the countryside/forest maps, which I would revisit for the singing alone. The Bard's Tale... They really did the title justice. Next come the puzzles. I liked them right away, based on their mechanics alone, and they kept getting better and better. And there is a ton of them, in all shapes and forms. If you don't like puzzles, stay away from this game. The puzzles along the main quest are mostly child's play. The optional ones can become much harder, and don't necessarily bring high reward. Sometimes they do, but remember that solving the puzzle is meant to be the actual goal and pleasure. Sometimes the first difficulty is to notice that there is a puzzle to solve, and that you are looking at a clue. Then the combat. Although the mechanics are quite counter-intuitive, and very poorly explained in game, they end up working surprisingly well, with a lot of tactical variability. The kind of variability that lets you play the combinations you enjoy the most, rather than combinations mandated by specific opponents. The visual format, simple interface, mobs design, sound effects, music, animations, all contribute to make the fights just... fun. With a handful of exceptions, they are also very short, which cancels the main drawback of a turn-based system. By the way, sneaky rogues will not only grant you initiative, they'll let you skip confrontations entirely when you don't feel ready. What of the flaws then? Most of them are silly but not game-breaking, as you can guess. Tiny texts are more of a problem, but luckily they are confined to skills and equipment, things you can read once and remember. I just had to keep my telescope close-by for the occasional unique item. Bigger issue: extreme loading times. They occur also on location changes. Even on teleportation, which means the code reloads the entire map when you don't change map. Baffling. Definitely taxing. It doesn't motivate exploration. It will be unbearable to some of you. Alt-tabbing to wait it out isn't that great a workaround because of memory leaks, leading to stutter, and eventually to a system freeze. One more thing: You can save anywhere (otherwise the game would earn a thumb down and a refund.) Only, you'll first have to find the option and check the box, because the game defaults to being an arse. Long story short, inXile took risks with this title, and although not everything works for the best, the sum feels fresh, creative and addictingly entertaining.
The Bard's Tale IV: Barrows Deep is a kickstarted sequel to the original ancient western/classical RPGs in the Bard's Tale series. Puzzle centric adventuring and combat adds a new spin to the genre. The developers didn't do any testing with PCs from the same era they wrote the game in, so the game is unplayable in 4K, because it doesn't display properly. Easy to fix if you bother to do some testing! Also this is superseded by a directors cut, so they removed this edition from Steam (the right thing to do). Hopefully the directors edition includes "testing the game on gaming PCs to see if it displays properly on hi def monitors".
Nah.
I want to make a positive review solely because of astonishing portray of celtic culture in a different world. To the point where your bard yells "Sláinte!" when drinking in combat, let alone folk music and celtic knots depicted in various places. Celtic culture is a dear part of my life, hence it's impact on me here is huge. Don't get me wrong, this game's strong side is not just it, it's also the combat system. It's unique for this genre of games and unique in a very good way. If you're fan of everything celtic, these two points can carry you to the end. But alas, strong points of this game are ending here. It's quite buggy (there're no bugs that prevent you from finishing the game, but some of them weren't fixed since the release) and unoptimized, 'cause graphics aren't top level, but on my okayish rig I saw constant freezes and fps rarely was above 50. In short, it's very niche, but for some people sure can be a great time. For me it was quite an enjoyable expirience. I'd recommend to buy this game on sale, if it will ever be in the store again (for now the game doesn't show up in Steam store search by request of a publisher)
I backed this on Kickstarter and got finally around to give it a try. I figured by now it would have all of the teething issues resolved. Well, got that wrong. It crashes before i could even set foot in the game. Spent 30 minutes trying to troubleshoot based on hints in the discussion boards. Not going to waste more time on this.
Super jeu, les phases de combats poussent a réfléchir ! Je suis fan !
I've loved the bards tale franchise for decades when i heard it was being kickstarted i jumped right on there is very little that disappointed me with this game but hands down the biggest is it not being true to the franchise the potential for dlc to add hobbits gnomes half elves and half orcs was there and not tapped into. Further classes would of been nice too. But that aside i find the game thoroughly entertaining and the soundtrack is a treasure for someone like me that loves folk music. it will forever more reside in my favourites list.
Игра выглядит и работает ужасно.
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