
Experience an award-winning, story-driven sci-fi survival game. Help Jan Dolski, the survivor of an ill-fated space expedition, create alternative versions of himself to escape a hostile planet and tackle personal turmoil with his unconventional crew.
Most likely between $5.4M and $15.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 90% | approximately $9.1M |
| Xbox | $34.99 | 88% | — |
| PlayStation | $49.99 | 93% | — |
| GOG | $17.49 | 88% | — |
| Epic | $34.99 | 95% |
Cheapest copy: ≈ $14.45 on Xbox · Türkiye (−59%). Compare 33 prices in 15 markets →
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Oyundaki en zor Boss: ❌ Gezegeni yok eden devasa güneş ❌ Radyasyon ve açlık ✔️ Hayat Ağacı'ndaki (Tree of Life) geçmiş pişmanlıklarım Üniversiteyi bitiren klonum bana cahil muamelesi yapıyor, evliliğini kurtaran diğer klonum ise eski karımla ne kadar mutlu olduğunu anlatıp moralimi bozuyor. 10/10, kendimle yüzleştim ve kendimden nefret ettim.
this game inspired me to clone myself in real life (do not tell the government)
Fantastic game with a very unique premise.
First Playthrough amazing! Second Playthrough you realize why the game is garbage and not worth more than 5 bucks.
Game of the year material when it came out. Re-bought this game on steam just to play the dlc. Completed the game once already on xbox gamepass, which I will never buy again xD. This game is absolutely one of my favorites. <3 thank u devs. Honestly, someday I hope to work for 11-bit studios.
The concept is fine but this is almost entirely a narrative experience
Человека против его воли заставили играть в Бога Возможно единственная игра, где ты на все 100% веришь в человечность и искренность персонажей, все это делается благодаря естественно-житейским диалогам, отсутствием цензуры и бытовым ситуациям в истории каждого персонажа, а помимо этого, веришь во все то, что происходит вокруг тебя, с тобой, и с персонажами помимо гг. При выполнении какого-либо действия ни разу не было мысли по типу "сделать что-то, чтобы двинуться по сюжету и увидеть новый диалог", происходило именно выполнение задачи, наготовить еды, наладить производство ресурсов, помочь в просьбе альтера и тд, веришь в их каждую проблему. Из пика нарратива здесь стоит отметить интерлюдию между 2 и 3 актом. Трогает за все, что только можно. Это безусловно апогей психологического вторжения без ломания четвертой стены. Мысли, что тут можно услышать надолго и глубоко останутся в голове, я будто прочитал книгу по психологии, не просто с терминами и объяснениями, а с наглядными примерами. Советую на максимальные 12 из 10 Единственное что выбивало из колеи - кривые хитбоксы и невидимые пиксели камней снаружи, когда персонаж просто упирается во что-то
Softlocks and frustration is all this game seems to offer 3 hours in - "you need 30 minerals to dig up the minerals" type situations . Read the reviews: if you don't use an LLM, you will 'fail the game and have redo hours and hours of boring drilling and dialog options only to hit YET ANOTHER softlock, causing you to have to... redo hours and hours... you get the point. I had to use an LLM to even get past the few days without softlocking and I just finished the prologue - what a drag -- I have no desire to play further. The game give you a feeling of being in a sandbox but actually is entirely linear, the only options are: finish as expected, or quit and restart losing hours of progress. I absolutely don't see the appeal of this game. It's just terrible design despite being a solid year past release and multiple patches. Avoid.
no
神了