
Dive into the exhilarating world of Tharaba, Time Each Hit Perfectly and compete for the highest score.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
a thrilling score-chasing Arcade game that challenges players to master the art of precision and timing.
Gameplay:
Tharaba revolves around the concept of precision and timing, where each hit must be perfectly executed to score. The goal is to defeat enemies by strategically timing your attacks and dodges.
Score-Chasing Mechanics: The primary objective is to attain the highest score possible, while not losing health. Each precise move contributes to your overall score, encouraging players to continuously refine their techniques and strive for perfection in every battle.
Master the art of well-timed strikes and flawless maneuvers to secure the highest score.
Genres
Reviews
Tharaba is a really simple arcade fighting game, but I actually like how focused it is. There is no big story or complicated progression to distract me. I am thrown into battles against randomly generated enemies and the main goal is to survive while getting the highest score possible. The whole game is built around timing, precision and trying to make every attack count. The combat is all about getting the timing right. I have to land attacks at the right moment while also watching for opportunities to dodge incoming attacks. A successful hit is not just about pressing the attack button whenever I can. The better I time everything, the more I can build up my score and keep the fight going. I enjoyed this because it gives the simple controls a little more depth than they initially suggest. The score chasing is probably the strongest part for me. Tharaba encourages me to keep improving my own performance rather than simply completing a fixed set of levels. Every fight becomes another attempt to beat my previous result, and that works well with the random enemy encounters. I like arcade games that can be picked up quickly but still give me a reason to replay them, and Tharaba definitely has that quality. The visual style also fits the game nicely. It uses colourful two dimensional pixel art with a cartoon martial arts look, which gives the fights a playful feeling instead of making them overly serious. The old school presentation suits the short arcade format very well. It also supports a controller, which I think is useful for a game where quick reactions and precise timing are so important. The biggest weakness is the lack of variety. Since the entire experience is centred around fighting randomly generated enemies and chasing a high score, there is only so much to do once I have spent enough time with it. There is no large campaign or deep character progression to keep me occupied for a long period. I think the game works better when I treat it as something I play for short sessions rather than expecting a huge fighting game experience. I also appreciate how lightweight the game is. It is a very small download and the simple presentation means I can get into a match almost immediately. There are also Steam achievements tied to things like improving my performance and getting into a stronger rhythm. These little goals give me something extra to work towards without changing the basic nature of the game. Overall, I think Tharaba is a fun little score attack fighter that does what it sets out to do. The combat is simple, but the focus on precise attacks, dodging and timing gives me enough to learn and improve. The random enemies and high score focus help with replayability, although the limited variety eventually becomes noticeable. I would not recommend it to someone looking for a large fighting game, but as a quick arcade experience built around timing and chasing a better score, I think it works surprisingly well. Rating: 6.6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 59 | 71% | $9.99 | |
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| $200 | 10 | 90% | $0.99 | |
| $0 | 0 | — | $3.99 | |
| $0 | 32 | 97% | Free | |
| $0 | 1 | 100% | Free |