
TeraBlaster is a top-down arcade shooter micro-game which draws heavy inspiration from Geometry Wars. Duke it out with hordes of enemies on randomly generated levels, trigger massive explosions, and die a truly glorious death.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About


Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Funny game
Simple graphic design but still an entertaining game.
Simple shooter, like it.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple yet awesome!
1/10 blast it! 1 point for having trading cards. Don't get me started about the rest.
Тоже рогалик, как и Overture, получал вроде ключом.
Забытый мусор
It's like a 1980s arcade cabinet: there's the core gameplay loop, and nothing else. There's no campaign or level-ups or anything. The core gameplay loop is good. On controller, don't bother requiring the fire button be held down. Treat the aiming stick as also being fire. The screen-shake effect happens when you fire -- which is constantly. It's too strong. Maybe only do it when an enemy dies? I die early-on very often from the red building's blast AOE. Suggest lowering that a little.
neat but nothing exceptional, controller support is solid tho and i like the trading cards
Cool game but there are no settings to adjust the mouse
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.