
Tavern Crawl is an alcohol-fueled adventure starring Fish, a young mouse on a quest to save his kingdom’s supply of booze from a gang of thieving rats through combat and crafting cocktails.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really did try to enjoy this game but it was honestly just way too buggy. Enemies will just start floating mid air and their weapons are like 10 feet away from them. Equipping items was also a big problem too. Sometimes when you try to take out your weapon it just won't be there and you can't even attack with it. Cocktails sometimes also have the wrong profile pictures so it's like you're using a randomized item. Other then that though, I loved the story and characters throughout the game, I just wish there was better gameplay.
This game saved me.
Clunky combat and slow to attack. Not fun at all.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Before I played Tavern Crawl, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
i wanted this game to be good but the controls are horrendous. both the movement and camera would switch from being slow to extremely sensitive it was hard to even complete the tutorial with the camera stopping and then spinning all over the place.
This is a very cute game and is also very well made But the fact that the climbing feature does not work after a couple of restarts is literally why I think it is too buggy to be playable
Some bugs here and there but funny
It's a good game, a great game in fact. I love this game. There are some bugs that aren't too difficult to avoid. The controls aren't hard to get used to or memorize. The sensitivity is hard to get used to both for mouse/keyboard, and for controller. I streamed the game up until Toad Road. Which is where the checkpoint broke entirely. Seems like something to look into. But keep in mind this game is a free indie game. And is amazing for being so. I see some qualities can be improved upon. but other than those it's a fun game and I am looking forward to an update!
Coole Story. Trotz der einfachen Grafik hat einen das Game schon ein wenig am Haken, aber leider ist vieles unausgegoren. Man kauft im ersten Shop ein Item und findet noch vor dem nächsten Kampf ein augenscheinlich besseres. Getötete Gegner verteilen noch Schaden (Zungen der Kröten). Das gesamte Inventarsystem wirkt unfertig. Für was liegen 278 Schwerter herum. Für was die Upgrades wenn das nur einmal passiert? Das Kampfsystem wirkt unausgegoren. Im Endeffekt ersten Angriff blocken und dann kommt der Gegner nicht mehr hoch. Nach einem Abschnitt in dem man x-mal ertrunken ist, taucht eine Kröte in knietiefem Wasser auf ...und unter. Man kann aber durchs Wasser laufen...da blieb die Spiellogik wohl auf der Strecke. Alles in allem wurde viel verschenkt und das Game ist noch nicht fertig. Egal, das es war umsonst...danke für die Unterhaltung.
gameplay and graphics ourdated
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.