
Tango Fiesta is a top-down cooperative shooter for 1-4 players. Imagine the events from every single 80’s action film ever made really happened to one guy - you & up to 3 friends get to blast, shoot & knife your way through procedurally generated levels as the ultimate one (or 2, 3, or 4) man army!
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About















Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Italian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Plays like a bad mobile game.
Positives: - atmosphere - storytelling Negatives: - uninteresting gameplay mechanics - level building - uninteresting enemies I just cant recommend this game to anyone. This game feels too much like those free2play browsergames. And at a price of 11,99 Euro its a very expensive free browsergame to boot. The only good thing about the game is its premise, bit of a over the top cheesy 80s action flick but it set the atmosphere nicely. The gameplay just consists of managing the hoard of enemies. Enemies which are basically slow zombies with guns. You walk in circles around them to avoid fire while you make your way to the objective and destroy it. All the while you try to pick out "special" enemies that have health/ammo/extra-gold drops. Shooting those enemies can be quite a pain too due to the high inaccuracy. Using an assault rifle was just too frustrating, you cant use the extra range it offers because you will just end up missing 75% of your shots at the target you are aiming for. The crosshair also seems to jump and have its own free will. Maps have little interesting terrain or features. Did not play this game in coop, decided not to bore my friends with this. You should do the same.
Tango Fiesta is a 2D top down twin stick shooter that is quite remarkable because it's been made by people who never played or even saw a twin stick shooter before. That's the only explanation I can find for this game being so bad, anyway. It's got a kitschy 1980's action movie theme, fine, we all like those, and they even did their own art and stuff for the game which is nice in this day and age of asset flips. But the gameplay is an unpolished, janky joke. For starters there's very little point in actually shooting the enemies in the game. They don't really chase you, and you move much faster than they do, so why bother? Just run straight to the objective. You take less damage and progress through the level faster if you just don't bother fighting. Brilliant game design there, absolutely 5 stars. Then comes the real vexing part about this game... you aim with your mouse, you have full 360 degree targeting, but you don't actually shoot at the mouse pointer, you can only shoot in 8 cardinal directions, so you sort of shoot in the general direction of the mouse pointer. This is incredibly annoying and unfun. If only the developers had played twin stick shooters before, but they never did. Oh well. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic low quality vector art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. Tango Fiesta didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for shooting an enemy helicopter, trivial to get, but less than 17 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 17 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother to played the game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Tango Fiesta has the ridiculous, laughable price of $10 USD, for which you could easily get any number of older AAA games. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
[h1]Tango Fiesta is an average top down shooter. [/h1] You have multiple characters with different stats (mostly health, accuracy and moving speed) typical weapons, standard objectives, average gameplay, and a somewhat comedic take on action movie heroes, but with a low budget and not as entertaining as a Broforce game. There's destructable environments, though, I don't feel like it makes a huge difference in the game - they help you avoid some bullets, but you need to be out in the open to really hit anything yourself in the first place. You have two guns and a grenade and they have limited ammo, though certain enemies drop health packs or ammo. All enemies drop gold which can be used to buy other guns in the store. Enemies spawn ad infinitum off of your screen until you finish the objective, which usually involves destroying a building or pressing E on some thing. [b] Tango Fiesta can be passed by mostly everybody. While own its own merits, its a perfectly decent action game with a bit a humor attached, in a world with near infinite indie games, and a store filled with great shmups, you're not seeing anything new, interesting, or exciting here.[/b] The only reason I'm even reviewing this is because I somehow earned the Steam trading card booster pack for this game, which was valuable (compared to most other booster packs) and one of the cards is worth $.19 cents (when most cards are 7 cents or less). Once I found I already had my card drops (probably from the IdleMaster app), I stopped playing. I hate to give a decent game a bad mark, but its the only way I can emphasize that you can pass Tango Fiesta.
只朝任務目標的話很快就可以過完 只是這遊戲還是有遇到幾個bug是會影響遊玩必須要自殺重來或者重新開始任務 1:直升機好像連續遭受到手榴彈攻擊直升機會有機率血條超出螢幕範圍變成無敵的樣子 或者飛到地形外導致任務無法繼續進行 2:後面的關卡 有一隻機器守衛 召喚出來的炸彈 在身旁打爆 比直接撞到角色的傷害量還要高 沒注意就秒殺 3:敵人無限重生 場地屍體不會消失 看起來很酷 但是 會影響角色移動卡住 然後數量多起來會FPS會下降 4:對話快速跳過有機率發生對話框不會消失 擋住遊戲畫面 即使[你有3個好友一起玩] 也不推薦
Long story short, this game is an overpriced, junky flash game, at least at the time of this review. The game has its humor and it's clearly visible what it wants to be, but it completely falls on its face. I can give it credit for its humor and the nice art and all, but mechanically, this is a complete mess. I've been waiting until I was finished the campaign to write this review, and it was an honest pain. Bugs a-plenty (This isn't Early Access, and is $12.99 as of this post), locked aiming to only cardinal and diagonal directions (I don't care what your piss-poor reasoning behind having it be this way is, it sounds more like an excuse than an actual reason), glitchy as all hell UI (Ammo literally never showed correctly for me what my current magazine was, as well as a bunch of times where dialogue windows would cover the game), and just poor balance (Difficulty is easy in the first world, ramps pretty high in comparison for the second, levels off with an okay ramp-up for the third and fourth, and then just out of nowhere becomes absurd on the fifth). Most of the bosses just seem lazy, especially the Killionaire and Ghoul Squad ones. The champion enemies that drop health and ammo have a crazy-high health multiplier to the point that it takes several mags to destroy one if the wrong enemy happens to get it, and in the case of the last world, if the floating head enemies are a champion, they have health equal to that of a miniboss, and still never actually drop their equipment. Melee is a completely useless function for the most part, the character differences don't really make a noticeable impact until you're forced to change your playstyle because of the level's enemies, guns don't very well describe how they are in comparison to others, despite their being stat windows for each, each weapon requires you to essentially run around in circles and endlessly kill enemies to grind for the money to buy them, instead of just being accomplishment rewards, or having the prices be within check. I haven't tried the multiplayer, but if it's as bad as the singleplayer is with its glitches and problems, I dread to think about it. There's so many issues for a game that's supposed to be finished that it'd be laughable if it wasn't so frustrating and disappointing trying to, in vain, have an enjoyable time with it. Honestly, for the price, just get Nuclear Throne instead. At its price, this game is most definitely not worth it. I probably wouldn't even recommend it on sale. You could find better browser-based games of the same ilk for free.
3/10 not that much here content wise
J’avais vu un ami essayer ce jeu en accès anticipé il y a quelques mois et malheureusement tous les défauts que j’avais repérés à l’époque sont présents dans cette version finale. C’est d’autant plus problématique que le twin stick shooter est un genre très représenté sur Steam et que la plupart sont de meilleure qualité. Le pire pour Tango Fiesta est qu’il aurait pu jouer sur son thème « films d’action américains des années 80 », sauf que ça le met en concurrence directe avec Broforce qui le fait beaucoup mieux que lui. Au final, si tout n’est pas à jeter, je ne peux décemment pas vous le conseiller, dommage, l’idée de départ était bonne. [url=http://www.gamesidestory.com/2015/12/26/gametest-tango-fiesta-pc-mac/]Lire le test complet sur Game Side Story[/url] https://www.youtube.com/watch?v=LMphslMa0J4
The 80's are most definitely back! This game is so much fun and with the new updates they have made lately, it's even better. If you like cheesy lines from 80's action movies and twin stick bullet hell, this is for you.
Несуразный порт на ПК. Казалось бы, простенькая игрушка для друзей, но играть в нее совсем неинтересно.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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