
What would you do for the person you love? Are you sure you're actually in love with them? They say love is all about sacrifice. What are you willing to lose for the one you supposedly love?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
got like half way through it like 2 years ago now? interesting idea and good horror with parts of good writing mostly giving thumbs up cus indie niche dev. buggy ahh game but not so to be unplayable
Very slow paced (dialog)/slow moving(actual character movement, even with dash on) game imo. That killed it pretty quick for me. I just couldn't get into it, but it's free, so doesn't hurt to try it and decide for yourself.
[h1] [/h1]
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Trends
Tracking started Jul 11, 2026 — check back soon for a trend.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not only is the player ungodly slow but I can't open the menu to go to the options to edit it.
(ノ◔◡◔)ノ*:・゚✧
I played this game years ago, idk why but something about it I really liked, I sometimes to this day like to listen to one of the OST's lol
6/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.