
Taka Taka is a Japanese-folklore-inspired rhythm game. Play as Tengu and Oni, an unlikely pair attempting to survive a world of Yokai. Match the characters with their colorized notes and face increasingly more conniving enemies in order to progress through the world of Yokai.
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Languages: English**languages with full audio support
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Reviews
This game has a great style and artwork. The music is really nice. The mechanics of the game is easy enough to understand. I played the game in Normal mode. Level 1 seemed way too easy and then it just suddenly ramped up at Level 2 and onwards. The progression seemed fast. It's gets to be a challenge. Overall, fun game that anyone can pick up.
Simple, charming, challenging and FUN! A very strong formula indeed. The artwork immediately got me hooked. My only complaint is that there isn't more of it!
What an innovative way to tackle the rhythm genre. Beautiful art and music. I tried easy mode and got impatient because it was so easy and slow. Jacked it up to demon mode and OMFG how can anyone ever tackle that level of madness? Hard mode seemed just right. Took me 4 tries to beat the first level on hard which was challenging and fun. I recommend this game to anyone who is fan of the rhythm genre.
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Hours played at review time, across 38 reviews with recorded playtime.
Really fun and action packed rhythm game! Even if it can be hard at times the change mechanic it's really satisfying especially when you rack up super big combos or just don't get hit at all in the entire level. The music is quite good and the art does really well the mixture of 2D drawings and 3D!
Taka Taka is deceptive in what appears to be a pretty simple rhythm based game. It's surprisingly challenging for a game that will have you using only 3 keys. You control 2 characters, switching them to different layers to knock out enemies of similar colors. It sounds simple, and the concept certainly is. Things get pretty fast paced and difficult later on in the game, but it is incredibly satisfying to finish the levels successfully. Graphically it captures some classic Japanese art that I've only seen in a few games, which makes this stand out among similar titles. A lot of work went into making the game feel alive, from the animations to the characters and enemies - to the backgrounds in the levels you're playing. Decorations pulse to the beat and the backgrounds often feel alive. Absolutely superb art direction. The music, well that's really what you're probably here for. And it's fantastic. Each track is unique, with ever single song being something that would be a great addition to your playlist if you had the soundtrack easily available.
amazing music, makes the challenge all the more worth it. we need an OST!!!
It's like a high quality flash game from back in the day. The gameplay is a lot harder than it looks, at least on hard mode. I miss one and then I just straight miss my whole hp bar lol. The mechanic of swapping is new to me and pretty refreshing. Something I noticed was because of the auto attacking, and not something like hitting the notes on time like other rhythm games, you have to position the character in the correct spot before the note hits. It's obvious, but I'm not sure others have noticed this consciously. Didn't get to finish the game yet, but the enemy types surprised me and the levels are challenging enough to make the game worth getting.
I received a free copy of Taka Taka with the purpose of reviewing the game. I had fun while playing it! It's an unique concept as far as I know, and both the sound design and gameplay is great. While I'm not finished with the game yet I'm a bit skeptical to the $10 price tag considering that the game only contains 14 fairly short levels & lacks quite a few quality of life features I would expect a paid, fully released game to have. Some of the quality of life features I'm missing are: - Saving / seeing old scores. As far as I could tell, you could only see your scores right after you finished a level. After that, they were gone. You could see your top accuracy in the leaderboard tab, but nothing in the level select. - Support for aspect ratios other than 16:9 - I played this on the Steam Deck in 16:10 and had the top & bottom of the screen missing textures/sprites. - Controller support. Using a Steam input configuration I could play it with a controller without any larger issues, but the menus could be a bit hard to navigate at times and there is no built in support for changing key bindings on controllers - you have to rely on Steam for this. - Audio latency compensation. I was playing using Bluetooth headphones so the audio was a bit desynced for me - not a huge deal but would be nice to have. Although I personally probably wouldn't pay $10 for Taka Taka in its current state, I had a great time playing it and is confident that the developers will continue working on it and fix some of the things I mentioned above.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.