
Tactical Craft Online - MMO sandbox with tactical role-playing elements with a large open fully destructible world, with clans, trade between players, construction limited to the players imagination, various crafting, mining of multiple ores, farming, fishing, a massive tech tree etc.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
Languages: English*, Russian*, French*, Swedish*, German**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Im not allowed to play for some reson
시작 하기 안됨 시작 자체 안되요
I had a little fun exploring this for a short time. The game is now dead and can no longer be played. The server has been taken down. The controls and crafting felt clunky, like an alpha build. I didn't let that stop me, and did enjoy some parts of the resource collection, exploring and crafting. I was checking back in to give it another go, but the game doesn't start, and the news page for the game has an announcement the game is close.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even know the game as closed and its been almost 7years, Iwill realy like to test looks very cool
С 12 февраля игра только стала лучше.
Yes.
RIP
game is closed now. developer said "wasted 8 years on this game".... nothing more to say.
☀️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.