
2107 AD, Hopi Desert, Arizona. A secret biotech weapons laboratory has suffered a containment breach. A dangerous biological weapon capable of modifying machinery at its will has escaped. It wants to escape the facility and reach the surface. Stop it before it's too late.
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Languages: English**languages with full audio support
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Рандомно включаемые уровни, незнаю генерируются они или нет, но при начале новой игры, загружается новая локация. Стреляляка с тремя видами врагов и очень слабым оружием, говорить что игра плохая не правильно, но и хорошей по сути не назвать. Есть свои проблемы, глюки и тому подобное, но поиграть точно можно. Жалко что только для одиночной игры. Мой видео осмотр: https://www.youtube.com/watch?v=t_ARoJIIYTw
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It's a very nice game, which needs a CRAPTON of polishment
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
its a ok game
Fun game. Finished a run exploring the entire compound. Got a bow and an SMG but couldn't pick up the shotgun. Finished the level and it restarted me so I said why not. Finished the first room, moved to the next hallway. When I entered, there was no room so I walked forward thinking it hadn't loaded. Fell for 2 minutes before closing out. The same 5 voice lines also repeat themselves. What cruel instinct.
"Synthetic Hazard" is a student project that has been published on Steam Direct. It's from ESAT. Student projects might look better than amateur shovelware, but they aren't real professional products. This is just a glorified homework assignment. It lacks the depth and value you get from professionally developed software because it was made for a grade, not for users. Schools shouldn't be using Steam to show off student projects. It might be fine for the school's marketing, but it clutters the Steam store with pollution... we have to sort past all these short student tech demos just so we can find real, full software from professional students. This is a case of a tech college putting its own interests before the interests of the audience. The students made a sci-fi FPS where you kill a bunch of robots and plague aliens. Unfortunately, they went down the "procgen IS content" path so the experience is just endless repetitive samey levels, and of course they also stopped working on it once they got their grades and walked away. What does this tell prospective employers? These potential hires can't finish the job they are given. The students gave up on this 5 years and 4 months ago. It's destined to remain unfinished. This junkware is just polluting Steam and making it difficult for the audience to find fully finished, completed software. That's not good for users. The graphics in this project are really quite good, which at least makes the experience look more appealing. And while it's vital for any visual project to have impressive visuals (digital media is a visual medium, after all), there's more to a software product than just the graphics. To be worth a user's time, the project must match top tier visuals with top tier features, and that's not happening here. The students chose not to do the job of a real software creator and create meaningful bespoke levels, narrative based progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the experience gets tired and repetitive almost immediately. Students must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the students tried to do here. This project is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D software of the same period. It looked bad then, it looks worse now. Next is pricing and what value this has for users. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for a general audience. There's no requirement for them to polish and balance the experience properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for users? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur creators who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. A peak of 4 concurrent users (according to SteamDB) for a "free" project is a disastrous public reception. Out of 130 million potential users here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the project. This isn't a complete product for users, just a glorified homework assignment, and there's no profile benefits like a +1 count to your library badge, so I can't recommend adding it to your collection. Frankly I was disappointed by this one more than most because it looks like it would have been an awesome game if it was fully developed by professional developers. Instead, it's abandoned, will never be finished, and is just a tease of what could have been but what never will be.
Good game to play, has potential
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its cheap and a ton of fun. especially for stoners :)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.