
1v1 turn-based tactics, online or vs a practice-AI in a futuristic cyberpunk setting. Plan 3 steps in advance while your opponent does the same. Mind-game and outsmart your opponent with a variety of abilities, destructible and penetrable environments and a good strategy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

As a small Indie multiplayer game, matchmaking with a small player-base is always a challenge. That is why Synchronicity implements "Cloud Turns". When playing matchmaking games, do not expect to play them in one go, but rather over the course of a couple of days.
You will get notified whenever there is a new turn for you; as will be your opponent. That is not to say that there won't be the occasional match that is played live, but it probably will be the exception.
For playing live games, I encourage you to invite your friends or join the discord and find people to play with that way.

Synchronicity is a tactical turn based game. Maneuver your Units to outsmart your opponent and use their special abilities to the greatest effect. The game is split into two phases, planning and execution:

Each round you can plan up to 3 actions for each of your 3 Units. Have them move across the map, Shoot along a certain path, overwatch a specific area or use one of their special abilities.

Once both sides have submitted their plans for the round they get executed at the same time. Then you'll find out how well you anticipated your opponents moves of it its all falling apart.

Any online game you start, both Matchmaking games or custom private matches, can be played synchronously as well as asynchronously:
Synchronous gameplay is what you expect. Both players are online at the same time. Whenever both sides have submitted their turn you get to see the result can plan your next moves.
Asynchronous gameplay means that your opponent does not need to be online for you to play. Any plans you submit are saved in the cloud. If your opponent has already submitted their turn you get to see the result and can submit your next turn to the cloud.

Notifications are send whenever it is your time to make the next move. You can register for either notifications through Steam or Discord.

Synchronous turns: Plan 3 steps in advance while your opponent does the same.
Asymmetrical multiplayer: Opportunistic hackers vs righteous megacorp? Idealist revolutionaries vs malevolent corporate overlord? Pick your side!
Destructible and penetrable environments: Predict enemy positions and just shoot through the wall! Need a different angle? Breach some walls!
Instant Replay: Missed something? Look at what happened in the last round again. Any detail can give you an edge!
Practice Puzzles: Get to know the special abilities and mechanics with fun little Puzzle levels!
Practice AI: Want to get used to the game without pressure? Try practicing against the AI!
Cloud Games: Turn any game into an asynchronous cloud game. Don't have time to finish the game in one go? Come back later, the game will be waiting for you.

The game was developed over the course of >5 years by me and myself: Simon
Special Thanks to Jazz Mickle (queenjazz.gay) for allowing me to use her track "super violence" in the Trailer
and also a huge thanks to all my playtesters for the great feedback!
Genres
Stats
Languages: English, German
Reviews
The game is for all those who waited for a drop-in / drop-out tactical riddle with focus on PvP. Its quick, its easy to learn but there are so many possible tactical approaches. And best of all: Its turn based and played whenever you desire. Take a dive, try it out :-)
[h3] I'm currently doing a challenge to play through a free game in every single category on steam. I then give an honest review using ChatGPT. [/h3] Game: 38 / 447 [b] Category: Grad-Based Movement [/b] "Clunky, Slow, and Intrusive" This game tries to mix Rainbow 6 Siege-style tactics with a turn-based grid system, but it falls flat in almost every way. The biggest issue is the asynchronous gameplay. You make your move, and then you’re stuck waiting for your opponent, which could take hours or even days. It completely destroys any sense of momentum or engagement. On top of that, the game forces you to rely on external notifications through Discord or Steam to even know when it’s your turn. It feels intrusive, like the game is more interested in gathering your data than actually providing a smooth experience. Why isn’t there a built-in system for this? The gameplay itself is awkward. Movement feels clunky, and the tactical options don’t feel rewarding or intuitive. It’s as if the developers wanted to create something strategic but didn’t bother making it fun. The characters don’t help either—unappealing designs and a lack of personality make it hard to care about building a team or forming strategies. I couldn’t even get into a ranked game without being forced to link Discord or enable Steam notifications. That alone made me want to uninstall. This game feels more like a chore than entertainment, and I highly doubt it’ll go anywhere unless some major changes are made. Overall, it’s a frustrating, slow, and poorly executed experience that I can’t recommend.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Oyun; 1v1 sıra tabanlı taktikler, çevrimiçi veya fütüristik bir siberpunk ortamında bir yapay zeka uygulamasına karşı duracağınız benzersiz bir yapımdır. Rakibiniz aynısını yaparken siz 3 adımı önceden planlayın. Çeşitli yetenekler, yıkılabilir ve nüfuz edilebilir ortamlar ve iyi bir strateji ile zihninizi kullanın ve rakibinizi alt etmeniz gerekiyor.
Not bad, has the basic elements you'd expect from this type of game. Kinda feels a bit like a lite version of Frozen Synapse but with characters that have special abilities and kits specific to a type of role.
its spamming me with steam notifications after i removed it from my account how do i turn it off help
Игра 'Synchronicity' – это захватывающая головоломка, завязанная на манипуляциях временем и пространством. Оригинальный геймплей, требующий нетривиального мышления, затягивает с первых минут. Визуальный стиль минималистичен, но очень приятен и хорошо работает на атмосферу загадочности, а звуковое сопровождение создает нужное настроение, не отвлекая от решения головоломок. Уровни в меру сложные, заставляют попотеть, но после решения испытываешь приятное чувство удовлетворения. Единственным минусом может показаться отсутствие какой-либо истории или сюжетной линии, но это компенсируется абсолютной концентрацией на геймплее. 'Synchronicity' – отличный выбор для любителей интеллектуальных игр, которые ищут что-то новое и оригинальное. Рекомендую!
☀️
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This is a turn based (synchronous or asynchronous) tactical strategy game with no plot or content as you just face off against the zero players who play this. You can botmatch against AI, but this is as dry as watching already dry paint dry. For some reason the theme is cyberpunk gnomes(? I think they are gnomes, or just really bad assets?). This theme did not help the game propel to "viral" status. There were some welcome features like a "cloud" based play-by-mail kind of setup, and while this can work for Chess or even Civilization, those games had something to offer people. So, "Synchronicity" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. They have their hand out for a $5 USD "donation" for this as you're expected to give them money from buying empty DLC from Steam... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
6.5/10 TBS with simultaneous turns in close quarters TLDR: Frozen Synapse / Lazer Squad Nemesis-like TBS with much smaller, maze-like maps, overwatch, grenades and wall breaking. The main downsides are strange character models and lack of a 1-player campaign Good: + free + it's certainly a game in Lazer Squad Nemesis tradition, with focus on multiplayer like in Frozen Synapse. You give orders for 3 actions ahead for all your team members, the opponent does the same, and then these orders are resolved according to intricate rules + graphics in general look pretty good + the 2 onboarding levels do a fairly good job introducing the game's rules + nice UI design, with short videos explaining the mechanics So-so: +/- music fits the setting (sci-fi/cyberpunk) though I personally didn't like it much +/- simultanenous turns are not everyone's cup of tea. On one hand, the idea of trying to "predict" enemy actions sounds like something smart and advanced. On the other hand, in reality, it often turns into random outcomes and rules too convoluted to enjoy. I guess the devs looked at the popularity of Frozen Synapse back in the 2010s (or was it late 2000s?) and assumed that a more "midcore" version of it (on mobile?) would be a good idea. Yet I only see 6 reviews some 6 months since release... +/- another idea they tried here are async moves with notifications. Great idea on paper, yet in reality players get annoyed by notifications that their turn is up because apparently adults have lives and can only dedicate a short time in their day to gaming +/- while the characters are well animated, they have strange gnome/kid-like proportions and somewhat blurry faces. Had these faces been more abstract (blocky low-poly robots), they'd probably look cool. But these semi-realistic faces look like lifeless mannequins or rather psychopaths from a facility for the criminally insane because of scary absence of facial expressions/animations... Why are all of them women btw? +/- the game is free and relies on multiplayer. Yet, as it almost always turns out, indie games barely get enough players to start an online match. And the offline content is limited to basically a few maps where you can train vs AI. It seems obvious that an indie game must instead rely on a solid 1-player campaign and only think of multiplayer once it becomes a hit, when a stable online population can be realistically expected +/- the font has A looking like Greek/Russian L ("/\"), it's confusing +/- I'd want options to invert X/Y rotations of the camera from right mouse drags Bad: - actually nothing I have to say, it's kinda sad to see a seemingly well-made game (which is even free) to get so little action. The downvotes and the lack of interest may indeed seem unfair. Yet when I tried this game out myself, my main question was actually about which platform or audience this game is for? The big heads suggest it's for mobile. Is the Steam version then only to add human opponents for mobile players? If it's mobile, then where are the in-apps and the common f2p tricks? Not that I'm asking for them, just wondering. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]