
swingmania is a note slicing VR rhythm game focused at competitive ranked play, customizability, ultra high performance and cats!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Please note: We are making this game available early in a raw work in progress state. If you are not interested in testing an extremely unfinished game you should wait until the full release.
During Early Access you should expect to see the following:
Placeholder UI elements that reserve space for planned features but do not work yet. These are part of the game development process and will be made functional over time.
Some features may be in a broken or unfinished state or temporarily disabled while the underlying features are being worked on.
Placeholder models, textures and low quality graphics. These are part of the game development process and we plan to create higher quality assets over time.
Placeholder maps. None of the songs in game include the full intended range of beatmaps and difficulties, and some songs may only have one difficulty available that might be too difficult to most players. A lot of maps are temporary and we plan to make higher quality maps over time.
Random game server outages
General bugs
A lot of planned features are not implemented yet. You can scroll down to the Early Access Roadmap section to get a rough idea of what's planned.
swingmania is a note slicing VR rhythm game focused at competitive ranked play, customizability, ultra high performance and cats!

The game includes a built in ranked system that lets you see where you stand in the world. Compete to become the #1 swingmania player, or see how far you can make it on the ranked ladder.
Playing ranked maps, such as the built in maps, will award you Performance Points (PP) based on the maps difficulty and your score. The bigger your total PP is, the higher your global rank will be!
The game features multiple types of notes, including
Colored notes which have to be hit using a specific hand
Rainbow notes that can be hit with either hand
Any direction notes that can be hit in any direction
Directional notes that have to be hit in a specific direction
Mines that must be avoided
Walls that you must avoid with your head
The base game includes a bunch of songs with maps ranging from very easy accuracy maps all the way to random angle challenge, squat challenge and 688 bpm vibro. Please keep in mind that during Early Access the selection of songs and maps is limited, and we plan to add more songs and maps for every type of player over time.
Map your own song collection with full freedom in note placement using swingmapper, our advanced map editor which is included with the game.
Packed with features catering to high skill play
Advanced HUD showing detailed score composition and statistics
Replay system allows you to analyze every swing in extreme frame-by-frame detail
Minimal distractions. You can disable the environment and any effects that could distract you and hinder gaming performance
Fine tune controller offsets for individual hands
Fine tune map parameters such as reaction time, judgement line distance
Please note: the game is in Early Access and a bunch of these features are still work in progress.
The game supports loading custom models for environments, notes, Cat Sticks(tm), etc for unlimited personalization.
The desktop view is optimized to be perfect for streaming or recording plays out of the box.
You get a smooth wide-FOV view so that noone has to deal with jank looking gameplay.
Twitch Integration is built in. You can read chat directly in-game.

We are planning to add many features and improvements to the game during Early Access, such as:
Graphical improvements
Better controller offset system
Proper tutorial
Rhythm scoring mode
Challenge level system
Better menus and leaderboards
Fitness tracking and heart rate monitor support
Full body tracked in-game avatars
More customization options
More counters and stats
Song specific environments and effects
Improvements to streaming features, camera controls and overlays
More built-in songs and maps
Cat improvements
Replay system improvements
Practice system
Ranked system improvements
And more!
We are building this game on a brand new game engine with one goal:
To be the most optimized VR game ever made. We are going to extreme lengths no-one else has to ensure the game never drops a single frame during hours of gameplay. The code path for every single frame and situation has been meticulously designed to avoid frame time spikes, and multiple CPU cores are utilized in a smart way. Please note that the game is in Early Access and not fully optimized yet.

Honestly this is the real main selling point. Please note though that the game is in Early Access and the cat is work in progress.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
unfinished
Honestly a perfect game with great performance ( way better then beat saber runs on my pc ) however, I feel that there should be easier levels in the game ;-; its mostly just note spam and it kinda ruins the fun when its near impossible to beat. However with a steam workshop people can make their own maps and post them which would make it a lot more fun and an interesting way to play. I feel more custom sabers too, there's a lot of possibilities here with a steam workshop being added. It would be a better version of beatsaber for me, or even integrating a system where you can download beat sabers beatmaps from a website like beatsaber and dragging them in a folder that can just add them into your game. ( rather than making all of them by scratch )
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game overall is fun, but my biggest complaint is how they handle the accuracy. At some times it even feels like thats pure RNG, which is a tiny bit frustrating
PROS: -cat CONS: - awful patterns that don't flow - hits suck at registering - complete ripoff of beat saber - choppy performance - songs sound like ♥♥♥♥ - the notes are difficult to read - sabers feel awkward to swing
"swingmania" is a low quality VR tech demo that blends crappy music, QTE gameplay and Fruit Ninja mechanics to let you wave your arms around in VR while you listen to bad music with a mild "cat" theme. The developers gave up on this 7 months ago. It's destined to remain unfinished. This junkware is just polluting Steam and making it difficult for gamers to fully finished, completed games. That's not good for gamers. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Next is pricing and what value this has for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. A peak of [b]6 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I can't recommend this, it's not worth downloading even if it's "free". Games don't exist in a vacuum... Steam gamers have literally thousands of better choices.
Игра Swingmania – это затягивающая аркада, где вы управляете человечком, раскачивающимся на веревке, словно циркач. Идея проста: цепляйтесь за выступы и летите как можно дальше, избегая столкновений. Но простота обманчива! Физика раскачивания ощущается очень реалистично, поэтому нужно привыкнуть к управлению и рассчитывать траекторию каждого прыжка. Сначала было сложно, но когда освоил механику – оторваться невозможно. Каждый уровень – это новое испытание с уникальным расположением препятствий. Приятно, что игра предлагает систему улучшений и кастомизации персонажа, что добавляет стимул для прохождения все дальше и дальше. Графика минималистична, но приятна глазу. Особенно радует динамичная музыка, которая создает правильное настроение и подгоняет покорять новые вершины. Единственный минус – иногда кажется, что игра немного несправедлива, но возможно, это просто мои кривые руки ;) В целом, Swingmania – отличный выбор для тех, кто ищет простую, но захватывающую игру на пару минут или часов. Рекомендую!
to much swinging arms so tiring
This doesn't feel any different towards playing beat saber except with worse performance
haters gonna hate. Cat go meow. insanely optimized peak
Genuinely. why would you play this over beat saber. sure if you cant afford it id see why but still, its atrocious. maps suck, random notes inside of each other? why??? atp just play roqube dude smh. and the cat in the menu... why just have it disabled by default. or just get rid of it, i dont think a single person cares about it. Thanks
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.