No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
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Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
10 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Live Game Shows on Your Phone! Now you can join real game shows, live, interactive, and hosted by your favorite creators, all on your phone. Sway is where live game shows happen every day. Compete in real time, survive through every round, and share real prizes. From pop culture and sports to music, memes, and more, every show is different, and anything can happen live. Follow your favorite creators, browse upcoming shows, and get notified the moment they go live. End User License Agreement: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 100% | Free | |
| — | 2.9K | 93% | Free | |
| $3.7M | 5K | 96% | $29.99 | |
| $3.3M | 5.1K | 97% | $24.99 | |
| $2M | 2.9K | 93% | $29.99 | |
| $2M | 3.4K | 95% | $24.99 |