
Swarm Horror is a survival horror game in which the player must progress while defeating insects. The goal of the game is to escape from the feeding ground of the insects you have wandered into. The insects call their friends to feed on you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese
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bug
"Swarm Horror" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This particular lazy amateur asset flip is full of bugs, which is appropriate because that's also the topic of the game. You bumble around a bunch of flipped assets and fight off a variety of flipped bugs, all slapped together lazily using a basic Unity first person horror game blueprint. Needless to say this was a massive flop. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Swarm Horror". The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
☀️
dude this game is fire i killed thebugs and got softlocked 10/10 recomendded to all toddlers OH MY GOD IT UPDATED
Yeah, Free to Play. Check it out. https://www.youtube.com/watch?v=gh7efzyo05s
I like that they didn't have spiders too scare you, and the jail cells you kinda cool.
Swarm horror is a game that tried to be a game. But no worki and buggi, so no ending for me. For the most part, I had no idea what to do. As I was walking my way through the underground, I discoverad an object called "ladder", but the ladder didnt want to go where it has to go in the first place (E not work). All in all a game for most part. Perchance!
This just feels like a scam and it was free. The screenshots on the store page aren't in the game, unless there's a secret wall that leads to a better game down in the sewers. The "animations" if you can call them that, are the equivalent of me scooping my poop out of my butt with my bare hands and calling that "wiping my ass". Playtime says 1-2 hours and it seems everyone beat it under 20 minutes. I can't emphasize enough that even the images on the store page aren't in the game, and don't even match the art style.
I guess the game was what it says it was. I beat it in 13 minutes so like... make longer games?
lighting is bad and I beat it in 10 mins
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.