No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
You wake up in the woods. You don't know how long you've been walking. The trail behind you has faded. The light won't last. What's in your pack is what you have. Survive Alone is an immersive survival game about staying alive in the wilderness, one decision at a time. Manage your body heat, hunger and thirst as you fight to survive. You will get lost. You will run out of water. You will spend a night under thin cover in driving rain and feel it in your bones the next morning. You will learn, slowly, what the woods will and won't forgive. THREE STORIES. ONE WILDERNESS. Wrong Turn - A hike that didn't end where it should have. Find your way back to the trailhead before something stops you. Crash Landed - The plane came down in the alpine. There are no rescue teams looking yet. Survive until they come. The Will to Live - No destination. No rescue. Just the Pacific Northwest, the rain, and how long you can last. STAY WARM Build a fire when the weather lets you. Improve the shelter where you slept last. A rain-soaked night under thin cover costs you more than a hard day's walk. EAT & DRINK Spear a fish from the lakeshore. Set snares overnight. Forage for berries, mushrooms, edible roots, and learn the difference between what feeds you and what doesn't. Find a creek. Boil what's unsafe. Melt snow when nothing else is running. Carry empty bottles for the next leg. CRAFT Strip cedar bark and weave it into cordage. Lash hardwood and sinew into a bow, a spear, a fishing rod. Hammer salvaged scrap into something that holds water. Every tool starts somewhere in the world. HIKE Pick a direction. Every step costs hours and calories. A heavier pack costs more. The trail ahead is only a hint of brush, of stone, of running water. The world keeps going Day breaks. Rain falls. Snow drives sideways. A creek runs cold over stones. The deer leaves prints in soft soil. The weather decides what kind of day this is. The journal remembers what you did. It also remembers what you couldn't. It's just you, the woods, and whatever you do next.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
You wake up in the woods. You don't know how long you've been walking. The trail behind you has faded. The light won't last. What's in your pack is what you have. Survive Alone is an immersive survival game about staying alive in the wilderness, one decision at a time. Manage your body heat, hunger and thirst as you fight to survive. You will get lost. You will run out of water. You will spend a night under thin cover in driving rain and feel it in your bones the next morning. You will learn, slowly, what the woods will and won't forgive. THREE STORIES. ONE WILDERNESS. Wrong Turn - A hike that didn't end where it should have. Find your way back to the trailhead before something stops you. Crash Landed - The plane came down in the alpine. There are no rescue teams looking yet. Survive until they come. The Will to Live - No destination. No rescue. Just the Pacific Northwest, the rain, and how long you can last. STAY WARM Build a fire when the weather lets you. Improve the shelter where you slept last. A rain-soaked night under thin cover costs you more than a hard day's walk. EAT & DRINK Spear a fish from the lakeshore. Set snares overnight. Forage for berries, mushrooms, edible roots, and learn the difference between what feeds you and what doesn't. Find a creek. Boil what's unsafe. Melt snow when nothing else is running. Carry empty bottles for the next leg. CRAFT Strip cedar bark and weave it into cordage. Lash hardwood and sinew into a bow, a spear, a fishing rod. Hammer salvaged scrap into something that holds water. Every tool starts somewhere in the world. HIKE Pick a direction. Every step costs hours and calories. A heavier pack costs more. The trail ahead is only a hint of brush, of stone, of running water. The world keeps going Day breaks. Rain falls. Snow drives sideways. A creek runs cold over stones. The deer leaves prints in soft soil. The weather decides what kind of day this is. The journal remembers what you did. It also remembers what you couldn't. It's just you, the woods, and whatever you do next.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 4 | 95% | $5.99 | |
| — | 7 | 86% | Free |