
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Most likely between $1.1M and $3.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $5.70 on Steam · Ukraine (−48%). Compare 15 prices in 15 markets →
Reviews
Themes across 1653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
在末日当厨子谁懂啊,B手机响个没完,所有人天天啥也不干就抱着个手机找你要吃的,我种地抓动物的速度都跟不上这帮人饿的速度。起床就开始给大家伙做饭,晚上23点50显示他还有1天存粮,过了0点没给他送饭他就直接暴毙灰色头像了谁懂啊,我不吃不喝都还能撑个几天,这里面的人是一个外卖的时间都等不起啊,这帮人是身处末世还是来下榻酒店来了?真把我当私厨了?制作组自己做这个游戏了都没有玩过吗?
可玩性太少了,大学生通关后感觉就没什么意思了,我建议还是能够拓展一下可玩性,比如可以制造枪械之类并且可以攻击丧尸,在国产游戏里这个新意与创新让人耳目一新。希望制作组在后续可以开展出更多的新意把
Very addictive survival game with an interesting death loop mechanism. You learn as you go and then try again with bonuses and better knowledge. Everything from crafting, trading, exploring, growing food, managing your power etc ... and then blackouts, infections, freezing weather etc to disrupt your pattern. All in preparation for those zombie hordes that get progressively harder as time passes. I keep finding myself at 1am in the pitch black realising I need to get up in 6 hours. ;)
文案还是调一调吧,真有些玩不下去了,总感觉里面的文本很奇怪,很别扭。而且真的很生硬。
不够诚实。AI范围很明显不止于所谓2D素材和部分美术。 前期新鲜感和一周目前3个小时可以。 后面就很无聊,太多事情要做。 AI代码框架的问题很明显,摊子太大,不知道取舍,对于数值对AI听之任之,实际测试人手不足。 导致后期开始复读,拿生存点换+精力和心态的BUFF,然后就循环往复,几天都不用睡觉。 在无人机交易之间来回,实际上没有正反馈。 所以前3小时可以打8分,3小时之后,基本上就是页游的阶梯肝设计,脱离现实和末日感我认为最多3分。
老实说玩一周目时兴趣就下降的很快,很多时候就是重复的跑来跑去。 说个最让我头痛的缺点,就是制造材料的取用。 既然我获得的材料都放在家里了,就完全没必要非得自己去取来放背包里然后搬到工作台来补材料,而且制造好的包裹直接放包裹位上不好吗?为什么要放在背包里?经常造着造着背包就满了,还得拆完包裹才能继续制造。 制造时还得考虑背包的负重及可用的空间,太繁琐了。
游戏还是太半成品了,但是框架是可以的。我建议观望的人等打折入手,或者等它做好了再入手。现在这个版本已经比刚发布的时候好玩太多了。
Feels a bit inactive and boring just honkering down and do nothing but consume a limited stockpile
在最喜欢的游戏类型里面吃了坨大的。页游的质感和内涵,离奇的数值。前期是好玩的,但过了前期就开始坐牢,接下来是巨量重复操作(且会卡交互),硬生生挂着等到结局。还要被ai生成的重复信息、物品描述、图标、插画等等反复折磨。烹饪系统更是充分体现ai生成游戏的弊端:据说几百道菜,看似丰富,实则滥竽充数,真正常用的组合就那几样。 看见这么有潜力的项目做了个半成品十分难受,ai海填不如找个编剧找个美术好好做一下。 边牢边等更新吧,看制作组有没有野心和机会把它改成佳作。
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