
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Most likely between $1.1M and $3.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $5.70 on Steam · Ukraine (−48%). Compare 15 prices in 15 markets →
Reviews
Themes across 1653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
一天因为精力不够睡三回 满精力出门摸三箱子就累了 回来一看还不如在家挂机 垃圾游戏
先说结论:不好玩 既然不好玩,就主要说说缺点 1.意义不大的前期准备时间,想象中的丧尸末日重生者,囤积了大量物资,构建了坚固的堡垒,靠着先知先觉度过了前期最苦难的日子,富裕的物资条件可以自由实现自己的想法,建设末日后的生存庇护所。 实际上,没钱,啥都买不了,物资没半个月就过期,完全没有富裕的物资的爽感 2.对抗丧尸的手段缺失,除了在门口摆几个电锯、电网,就是扔燃烧瓶。很难理解,考虑到制作成本,动作可能不足,至少也能像我的战争里用个武器吧。 3.拯救别人的快乐完全没有,就是在门口摆几个物资,等人来拿,没有任何交互。那要这群邻居干嘛呢,就是在群里疯狂dd,玩的时候完全没有代入感。 4.唯一有剧情的邻居,设计的非常垃圾,除了发信息找你要东西,给你送点垃圾以外,啥用没有。 5.物资体系有很大的问题,一桶泡面为啥能占四格,完全不可能囤积大量物资,不出门捡垃圾就是等死。
一般。
半成品气息浓重
游戏里面的加固设定是什么傻逼啊,我安装的是防弹门,用一个加固包裹以后变成木门了??????老子存了半天的木板直接给我的门降级了?
老实说玩一周目时兴趣就下降的很快,很多时候就是重复的跑来跑去。 说个最让我头痛的缺点,就是制造材料的取用。 既然我获得的材料都放在家里了,就完全没必要非得自己去取来放背包里然后搬到工作台来补材料,而且制造好的包裹直接放包裹位上不好吗?为什么要放在背包里?经常造着造着背包就满了,还得拆完包裹才能继续制造。 制造时还得考虑背包的负重及可用的空间,太繁琐了。
文案还是调一调吧,真有些玩不下去了,总感觉里面的文本很奇怪,很别扭。而且真的很生硬。
Very addictive survival game with an interesting death loop mechanism. You learn as you go and then try again with bonuses and better knowledge. Everything from crafting, trading, exploring, growing food, managing your power etc ... and then blackouts, infections, freezing weather etc to disrupt your pattern. All in preparation for those zombie hordes that get progressively harder as time passes. I keep finding myself at 1am in the pitch black realising I need to get up in 6 hours. ;)
不知不觉玩了九十多个小时,好久没有玩到那么有意思的游戏了,就是感觉精力不够用,不过还好后期可以一直打针度过,希望可以出一键收纳的,去探索完回来真的一直在各种整理东西,半天就过去了,强迫症真的很难受,还有那种罐头占地又大又重
游戏 还行,如果能有联机跟 朋友一起生存就更好了