
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Most likely between $1.1M and $3.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $5.70 on Steam · Ukraine (−48%). Compare 15 prices in 15 markets →
Reviews
Themes across 1653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
好游戏不需要过多评价
还行,死了一次就通关了,快感点可能就是大家说垃圾游戏设计不合理。我能重生一次就通关,哈哈哈哈哈哈哈。核心目标就是为了生存,所以门和窗必须加强,电锯无法选中强的很,电锯放外围,中间放沙包,坏了就补充,丧尸打退后,中间可以做任何事。中间有一段没电,很难搞,一直跑步发电。看别人说是拆了重做,但发现电力设计不合理的情况下,拆了重做没用,丧尸来了安装太费劲,很容易就没装完,丧尸就来了。于是就不停加电池,我搞了8个最大号的电池,再加上一个50%电力加成的buff,直接顶到48000,去超市和医院搜索可以拆卸很多电路板,所以才能做这么多电池。电力分开来讲就是储蓄、太阳能、老鼠发电、燃油发电。光线好的情况,太阳能要保证每天能基本充满,雨天要老鼠发电能够满足电量不掉得很厉害。丧尸加雨天就只能燃油应急发电。或者自己跑起来。还有多去医院搜索,药物是里面价值最高的,一个药顶得上你做近10个菜。
总体来说还不错,不过内容还是有点少,可探索的地方太少了,塔防道具也有点少了。期待后续更新
I bought it and played for three straight days. It's a little This War of Mine, a dash of Sheltered 2, a pinch of Mr Prepper, a sprinkle of Sims, and some Romance VN to taste, all simmered in a zombie apocalypse sauce. You have limited resources. You need to reinforce your house and manage your needs. You can go looting for more resources to build better things to reinforce your house and manage your needs better. You get attacked. There are random events (good and bad). There's lore, and scattered notes to find with story. For replayability; there's an endless mode, sure. There's also two (currently) unlockable characters, who add new houses and new mechanics and approaches in their own styles. There are also 8 (currently) endings. So far, I've only found 'get out alive', the basic one, and 'find out how this started', which I haven't reached the end of yet. The Devs are active and keep updating things; the UI, the action keys, maps, looting, interactions, QoL stuff. There have been two or maybe three updates in the week I've had the game. Does it get repetitive? Sure; if you just grind through surviving and nothing more. There's actually some cosy elements to it, where you can redesign your home, move your furniture, and develop other things than just 'eat enough to live and board up the windows'. Kind of like the SIms gets repetitive if you just feed them, send them to work, and then to bed. There's a lot of other stuff here. Plus achievements to work on when you're really at a loss for anything else for a few in-game days. Hard recommend if any of the points I've made sound like the kinda thing you'd enjoy. It's not fully polished yet, sure, but it's improving fast with player input, and it *is* a whole game, not a playable EA. So even getting it now, and working through the bugs and hiccups to have a shot at input into the Dev's updates, can be worth it if you have specific things you want in a game.
好 Good
可以
小玩了一会,只能说游戏底子是好的,就是优化有点差,我玩到后期隔一会卡个十几秒隔一会卡个十几秒,非常影响游戏体验
很不错的游戏,适合屯屯鼠。但是中间的丧尸围攻又有相当的压迫感,算是一部很不错的半成品多点的游戏。
无尽模式太离谱了 丧尸一直来不说,连一个换物资的方法都没有,简直是离谱啊。你至少给一个弄物资的地方吧。不然玩了几十关就没有了,那无尽模式的意义在哪呢,玩的累不说,还忙的要死和上班一样
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