
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Most likely between $1.1M and $3.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $5.70 on Steam · Ukraine (−48%). Compare 15 prices in 15 markets →
Reviews
Themes across 1653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
总结下来 这是一款末日圣母模拟器 开局救助邻居和npc到结束 在家靠防盗门窗和几块防御陷阱就能抵抗尸潮并美美的在家里建立自己的粮仓 交互系统纯纯大粪 找个东西需要满屋子跑 主角的精力真的是正常人吗 动不动就累了 一档不会玩比较牢 二档开局买完必需品做好准备然后每天重复吃饭种田救助满屋子跑出去探险交换物资和修门窗就基本可以美美通关了 我说白了 主角这家这么nb为什么要等到100天的救援呢 不能把美女邻居拐过来过二人世界吗 另外想要火建议早点出联机
好玩
这种游戏你看评论看他游戏时间就行。 结论是挺好的。
独一份
暗删配方
是个好游戏,但还是暴露出一些基础逻辑问题 1.时间流速不合理,随便走几步就要花费十分钟二十分钟 2.一些音效不合理,捕捉到猎物的笼子会一直响,吵得要命 3.收纳空间太少,到了后期基本上满地都是材料,收纳架根本装不完
電路板的配方是改掉了還是刪掉了QQ,昨天(2026/9/8)突然就不見了
Game hay mà tui chơi gà quá
官方有注重玩家反饋 推薦!
Overall, the game is quite enjoyable. I really like the premise of regressing before the apocalypse and stockpiling massive survival supplies ahead of a zombie outbreak. Hopefully, down the line, the developers will expand into other apocalyptic scenarios like an ice age deluge, extreme heat waves, or an otherworldly multidimensional invasion. As for the gameplay details, it still feels fairly restricted. The mechanics lean heavily into tower defense rather than a true open-world experience, and it lacks the overwhelming, punishing difficulty of a benchmark title like Project Zomboid. In terms of realism, it is decent and vividly reminds me of being under quarantine during the COVID-19 pandemic. However, if the power grid goes down, the water supply should cut off as well. The game currently overlooks a water shut-off mechanic. In real survival, water is far more critical than food or energy. The portrayal of the early pandemic phase—before society completely collapses—is done quite well. But once full societal collapse hits, the atmosphere and stakes fall short of capturing that total breakdown. Wishing the developers great success with future titles in this pre-apocalypse regression genre!