
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Most likely between $1.1M and $3.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $5.70 on Steam · Ukraine (−48%). Compare 15 prices in 15 markets →
Reviews
Themes across 1653 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
出门搜索竟然不能打丧尸?就在那尴尬的站着攒暴露条。。。。。这类型游戏的一大乐趣你都不做吗。。。。
This is a very good game for the price. I had a lot of fun with it, and I would recommend it. Here are some thoughts after playing it. I assume the game was originally intended to be a zombie-apocalypse survival game in the style of This War of Mine. But with games like Into the Dead: Our Darkest Days coming out, I think the developers wanted to differentiate this game by giving it more of a dating-sim feel, particularly through the girl next door. I think that works quite well. However, I also think the game feels incomplete in several ways. The fact that there is a basement and a bed on the second floor makes me wonder if the game was originally designed around having multiple people living in the same house. Likewise, the washing machine, shower, massage chair, and other late-game items make me think there may have originally been plans for more long-term content. In the current game, however, these items are essentially meaningless. For them to really matter, I feel like there should be a scenario where, for example, after 100 days, the girl next door moves into your house and the two of you start living together. There are multiple endings, but I honestly couldn't tell where the actual choices that determine those endings are made. If I replayed the game, I feel like I would probably get the same ending again, which makes it difficult to feel motivated to do another playthrough. I think the game would benefit from more dramatic and clearly defined choice points and endings. For example: You explore the hospital and choose to bring justice to the people there, but as a consequence, the girl next door is rescued separately and leaves without you. You choose not to install the antenna and decide to continue living there together with the girl. You sacrifice yourself so that the girl can escape. You choose to survive at the cost of the girl's life. Choices like these would make the relationship and the ending feel much more meaningful, and would also give players a real reason to replay the game. Second, I think the gameplay role of the girl is somewhat unclear. I assume she was intended to be specialized in cooking, farming, and perhaps defense. But in actual gameplay, you eventually end up eating rats anyway, and farming is relatively inefficient. In the end, she feels less like a genuinely distinct character and more like a weaker version of the male protagonist who simply can't craft Molotov cocktails. Third, regarding the warehouse manager: I suspect there may not be many players who have progressed far enough to play this character, which might explain why there isn't much feedback about him. But his balance also feels off. His starting skill levels are low and his overall stats are poor. If this is intentional, and he is supposed to be a deliberately incompetent character simply to increase the difficulty, then playing him mostly feels tiring rather than interesting. There should be some other distinctive trait, mechanic, or story element that compensates for his incompetence. Looking at the warehouse itself, it feels like there should be some interesting story or something worth exploring there. If there isn't, I think that would be disappointing.
重生之我在僵尸末日前10小时爽文 题材很新颖10小时买物资安装家具确实很好玩 游戏开局到大概60天左右都很好玩经常有尸潮或者极寒这种事件 60天之后流程就单一了 而且跟外界的互动属实有点差像是只能扔燃烧弹烧僵尸反馈还不强 每个角色流程其实也都差不多 角色没有特色都是抓紧升防守做电锯 区别就打工仔仓管可以做燃烧弹 改成打工仔可以做点狠活像是投弹无人机简单粗暴 仓管箱子更大可以摸到更多物资能用家具堵门加门的血量 大学生插不同的花加不同的属性花也可以加好感一类的
殭屍版模擬市民~~~ 超讚~~
我比较挑,游戏有剧情硬伤,并且玩起来脑袋疼。有bug,无人机,1,如果同时买多个商品会触发罚站一动不动的。2,如果买的是商品食品,吃了没领取,再次领取才可以就绪无人机,这个时候一样会触发罚站。你会一动不动卡在无人机边上直接死。
上头! 不过食物获取有点太简单了,虽然是开挂人生
as far as i know, this is the only game that successfuly targets the [h1] comfortable apocalpyse [/h1] demand. other games have similar stuff like zomboid and maybe even 7d2d and other more didn't even hit the feels right 😥, bro litelrley this gmae is just like one of thsioe [h1] ai short drama slops [/h1] you see on tikotk, i love tjis so much, it's just like those [h1] ai slops [/h1] where the mc dies and reborn a few days or a month back b4 apocalypse(zombie, frost world, flooded world, extreme heatwave) i hope they add modes like these as well and not just zombies. ah conitnuing wiht the [h1] ai slop [/h1], after they've regressed they get a loan like millions and after the apocalpyse hit, the loan sharks come after you and shi and they plan ahead to buy comfort snacks, food, and build an underground safehaven or some comfy type shi or they just buy stuff to upgrade their home and they get a power system just like in this game, and ofc you can't forget that one realtionship partner you get close in the story 😭😭 it has that here as well. pls [h1] add multiplayer [/h1] if possible.😻🤎🤍💔💕😍💌❤🖤💟💞💝🧡💜♥💘💖💗💓💙💚💛🥰 any changes i want, i just wanted the game to be longer, i beat it and got the ending i wanted in 29 hours, it felt so short, i want more objectives, and more exploration and scavenging, the scavenging and exploration part is a bit short, i want to be able to fight some zombies as well. this is fills in the "comfort/relax" part that i've been craving, it really gives off exactly the same vibes of those super comfortable ai pictures i see on the [h1] ads of dark war survival [/h1], the picture is like, you're in your safehaven which is your house [h1] pls add multiplayer [/h1], or underground base, or in a moving van, outside is very pale and tons of zombies. while your safehaven is very warm and filled with snacks, chips, comfort food, refrigerator filled with cola and water, veggies fruits meat, etc. you're covered in your bed with that thick ass futon, bright but warm light inside, you got electricity and your TV is playing your favourite show. and you got your pots on the side with plants growing fruits and veggies 😍🤩😎😍🤗☺😋🥰😊🤨😏😘 i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot i'm a bot 🥵🥵🥵🥵🥵
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nice
挺不错滴,除了稍微有点琐碎,其他都挺好,内容挺丰富的,剧情可以更深入打磨。