
Compete in the retro-action world of Super Pixel Smash! Your skills with the Pixel Paddle and Gravity Gauntlet will trigger powerful point combos, super power-ups and extreme charged shots! How long can you hold the title of Super Pixel Smash Champion!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Super Pixel Smash is balls deep in retro awesomeness.[/h1] I'm a fan of the concept: pong-like, breakout-like 3D game set in a void filled with neon-lit squares. It's a simple concept, sure, but it's hardly ever done well, and the genre's still kind of new for roomscale mechanics. Oh, boy, is it perfect for roomscale. The only caveat is the cable management, of course. That said, this game still suffers from some design flaws. The music and general sound design are awesome. The gameplay is kind of dull from a front-facing perspective, but moving around the room to hit the ball in a variety of ways feels awesome. I especially like hitting the ball upward to make it hit the floor and ceiling several times before I hit it toward the wall I'm supposed to be aiming at. The one problem I have with the gameplay is it's too easy to get the ball to move quickly. That should require more force, more effort. I did, however, find the hit detection a little glitchy and not as friendly toward quick movements of the controller. It works fine to just hover the controller where the ball will hit, but that's like playing a game of pong: boring! Anyway, it's a good game design, but it could use some tweaking. One suggestion I have is to add game modes so we can play different stages with additional difficulties and obstacles. Oh, and yeah, big fan of Accel World. ;)
Fairly terrible. It just seems to be one game mode--play infiitely long until the time runs out. That's super boring. Hard to control where the ball goes. Not worth $1, let alone $8
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Concurrent players on Steam, sampled daily since tracking started.
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