
Super-B is a free-to-play multiplayer game with AAA 3D graphics, where players become toy characters in a brick-built world. It features 12+ game modes at launch, offering fast-paced action and social interaction.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Meet friends, decorate your own space, and dive into exciting games—just like hanging out at a theme park full of fun surprises!
01. Social Activities
Decorate your room with furniture and create your own personal space.
Invite friends over, share quick co-op activities, or just have fun messing around with emotes.
Stay connected by sending notes, writing guestbook messages, and even gifting items to friends.
02. Match-Based Games
Take on a wide variety of fast-paced game modes in real time:
Battle Royale
Team Deathmatch
Capture the Flag
Bomb Defusal
Obstacle Races
Hide & Seek
Random Weapon Challenge
…and many more to come through future updates!
03. Character Customization
Express your creativity with over 1,000 parts and items.
Mix and match outfits, hairstyles, hats, pets, and emotes to create a character that’s truly one of a kind.

04. Endless Fun
Customize your own space, hang out with friends, or climb the rankings in competitive matches.
Whether cooperating or competing, every play session brings fresh new experiences.

Genres
Stats
Languages: English, Korean
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 49reviews | 61% | — | $0 |
| Free | — | 94% | — | not modelled |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doll Catching Simulator is one of those little games that I found surprisingly relaxing. It takes the simple idea of playing a claw machine and turns it into a cute little collection game that I can pick up whenever I want something completely stress free. I liked how focused it is because there is no complicated story or huge adventure getting in the way of the basic satisfaction of trying to grab something. The main gameplay revolves around controlling the claw and trying to line it up correctly before making the grab. I have to think about the angle, timing and movement of the claw rather than simply pressing a button and getting a guaranteed prize. I enjoyed this because the catches can feel genuinely satisfying when I finally get one that I have been struggling with. The collecting system gives the simple mechanic more purpose. There are lots of different dolls to find, with different quality levels making some considerably harder to catch than others. I liked having a reason to keep trying because getting a rare doll feels much more rewarding than simply completing another identical attempt. The display cabinet is also a nice touch because I can actually show off what I have managed to collect. I also enjoyed the cute presentation. The two dimensional artwork is colorful and cheerful, while the little sister character who helps hold the dolls gives the experience some extra personality. The overall atmosphere is incredibly wholesome, and I think the game does a good job of making something as simple as a claw machine feel like a cozy hobby rather than a repetitive simulator. My biggest issue is that the core mechanic does not have much room to evolve. Once I understand how the claw works, most of my time is still spent doing essentially the same thing while chasing different dolls. The collection gives me motivation, but there are not many other activities to break up the experience. I can see the game becoming repetitive once I have spent enough time trying to complete the collection. Still, I think the simplicity is part of what makes it appealing. I can play for a few minutes, try to catch something specific and then stop without feeling like I have to commit to a long session. The physics and different doll qualities give the claw machine itself enough personality to stay interesting, and the peaceful presentation makes it particularly easy to relax with. Overall, Doll Catching Simulator is a cute and surprisingly satisfying collection game that does exactly what it sets out to do. I enjoyed the claw controls, the variety of dolls and the simple progression toward completing my display. It could definitely use more gameplay variety, but as a free and relaxing little simulator, I think it is worth playing when I just want something light and enjoyable. Rating: 6.9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра постоянно выкидывает, в россии походу не поиграть!
Muy mal juego, literal es como el roblox pero malo
Super-B is a Third-Person Multiplayer Game on Steam. I usually start reviews by explaining to which genre a game belongs to, so readers can get a grasp of what the game is all about. With Super-B this categorization appears pretty difficult. It seems to want to be a game of everything, like a mix of Roblox and Fall Guys elements perhaps. Maybe Blankos Block Party would be an even more fitting comparison (a game which I also reviewed on my blog: https://gamereviewnation.blogspot.com/2024/01/blankos-block-party-pc-review.html). A difference to those games, however, is that you can’t actually create your own levels in Super-B. Instead, you have to choose from around 10 premade gamemodes by the developers. The variety isn’t actually too bad. You have two different Battle Royale modes with classic “Battle Royale” and “Battle Isle”, which are the same gamemode just on different maps. You have classic gamemodes, like Team Deathmatch, Capture the Flag, Bomb Defusal and a Gungame mode called “Random Weapon Challenge”. Bomb Defusal and Random Weapon Challenge are FPS gamemodes, while all others are played as third-person shooters. Another really weird gamemode was Hide and Seek, which I didn’t fully understand, but you seem to have to blend into a crowd of NPCs. At some point there was also a Call of Duty Zombies Rip-Off gamemode called ‘Monster Survival’, which played like a bad Roblox imitation of said gamemode. Additionally, there are also 2 Parkour based gamemodes in Super-B. ‘Obstacle Race’ is a scuffed version of classic Fall Guys Racing Stages and ‘Parkour Game’ is a much longer Platforming Parkour, which took most of its difficulty from the poor and imprecise movement controls in Super-B. Interestingly enough, I saw additional gamemodes and maps in the trailer of the game, which I never experienced ingame. Maybe they are supposed to be added in at a later stage, if the game even manages to exist for much longer. Super-B was already dead on arrival. The game launched with an all-time Steam player peak of less than 50 and has only reached 10 simultaneous players on two days in the last 3 months. For a game with a focus on Online Multiplayer that’s beyond devastating. I have played all gamemodes in this game and I have never met another player. At least the lobbies fill up pretty quickly with Bots, which keeps Super-B playable. But is that even worth it? The Gameplay in all gamemodes is not good. Movement and Gunplay feel stiff and unprecise, like the game wouldn’t even have proper analog movement. It made the platforming levels way more cumbersome than necessary, but shooter stages are not really better. I also experienced no difference when switching between Mouse and Keyboard and Controller. The gameplay isn’t broken, but it’s also not fun. There are hundreds of games out there, which do the same in better. Outside of the regular gamemodes, you can also take a stroll through a hub world called Brick City. There is, however, nothing really to see or do there. Social features don’t work, if the playerbase of your game is nonexistent. You can also visit the homes of other players, but the housing feature is locked behind a monthly subscription. This game with a totally dead playerbase has 3 tiers of a monthly subscription for 5, 10 and 20 Euro/Dollar per month. That is absolutely insane. Who in their right mind would pay 20 bucks per month for an Online Multiplayer Game with no other players? And there is, of course, also a Battle Pass for 15 Euro and a shop with a bunch of skins available for purchase. You can theoretically earn a bit of currency just by playing the game, but it’s a long grind and totally not worth it in a dead game. Let’s also take a short moment to talk about the visuals of this game, which are really poor. You could easily call it terrible without lying. Even Roblox looks nearly good in comparison. The fact, that the developers, however, advertise this game on Steam as having “AAA Visuals”, is a contender for joke of the year. If those graphics are AAA, then I don’t want to ever see bad visuals, because they would probably make my eyes hurt. The soundtrack however is actually not too bad. The variety is small, but the actual quality is decent. I did, however, experience some audio glitches with missing gunshots or strangely delayed sound effects. Settings are furthermore for a professional game way too limited. You can barely customize anything. This seems more akin to something we would see on a mobile game. Super-B also features 66 Steam Achievements, which initially seemed to be broken. I and some of the few other players fulfilled the requirements for a bunch of them without being able to unlock any of them. It turns out, the achievement descriptions are false and the actual achievements are much more grindy. The game can therefore not even be recommended for achievement hunters. Result: Who was this game made for? I am not sure that there actually is a target audience for Super-B out there. The gameplay and visuals make the game look like an inferior Roblox copy, but Super-B doesn’t actually allow players to create their own maps and gamemodes. You end up with dedicated gamemodes with homemade quality and a nonexistent playerbase. The game itself isn’t awful. Nothing is really broken, but Super-B also doesn’t even reach mediocrity and I struggle to find any actual reason to play it. 4/10
непонятный интерфейс, с другом играть можно только кастом, не работает без впн м т.д.
免费 有成就 没中文 Super-B 为何要采用抢先体验这种模式? 游戏的核心基础内容已具备完整游玩条件,可供玩家体验。我们已经完成两次封闭测试,开启抢先体验是希望收集更多玩家的反馈意见。经济系统平衡与对局匹配机制,是保障游戏稳定运营、亟待玩家参与优化的关键环节。 这款游戏的抢先体验状态大约持续多久? 我们原定抢先体验周期为一年,同时我们会积极吸纳玩家反馈,实际时长有可能超出预期。 计划中的完整版本和抢先体验版本到底有多少不同? 我们计划在正式版中进一步拓展创作者模组与社交游戏体验。同时正在研发游戏编辑器,让创作者可以在本作中自制专属小游戏。此外,还将新增更多场景与互动玩法,让不同喜好的玩家能够相聚互动、休闲游玩。 抢先体验版本的现状如何? 目前游戏已上线多种玩法模式,玩家可以参与榜单排名、领取对应奖励。休闲玩家可匹配普通对局,无需高强度竞技比拼。游戏还设有社交与活动专区,可供玩家休闲闲逛、结识新伙伴。 当前已开放游戏模式: 团队死斗 夺旗模式 拆弹模式 海岛大逃杀 随机武器挑战 障碍竞速 捉迷藏 跑酷 在抢先体验期间和结束之后,游戏价格会有所不同吗? 《Super-B》为免费游玩游戏,目前暂无调整收费模式的计划。但随着后续版本持续开发,游戏内道具及定价或将进行适当调整。 在开发过程中,你们是如何计划让玩家社区参与进来的? 我们将通过官方社交渠道与社区中心和玩家保持沟通,欢迎大家提交 BUG 反馈与玩法建议。后续新增游戏模式、时装外观设计等内容,也会邀请玩家社区参与建言献策。
ÇÖP OĞLU ÇÖP TRASH SON TRASH
Superb game! Enjoyed playing it a lot
boooooring. it's for little kids
Very good game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 234 | 82% | Free | |
| $0 | 1.1K | 91% | Free | |
| $0 | 15 | 73% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.3K | 142 | 80% | $9.99 |