
Suncore Chronicles: The Tower is an action roleplaying game with hack-and-slay elements. Defeat enemies, collect gear and solve riddles with up to three friends in cooperative games via Steam or LAN.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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«Suncore Chronicles: The Tower» — атмосферная 2D-приключенческая игра с элементами головоломок и RPG. История разворачивается в мрачном мире, где игроку предстоит исследовать заброшенную башню, раскрывая её тайны. Графика стильная, с яркими цветами и детализированными локациями. Геймплей сочетает исследование, бои и решение логических задач, что добавляет глубины. Однако сюжет немного скучноват, а механики иногда запутаны. Звуковое сопровождение уместно, но не запоминается. Подойдёт тем, кто ценит атмосферу и интеллектуальные вызовы. В целом — достойная попытка, но с потенциалом для улучшения.
gamesense
Perhaps I'm missing something, but this game seems to be radically unfinished. Beware, once the game starts there are no Settings to go into, Don't choose anything over 1920x1080 or the font on the screen is TINY... illegible. Both controllers controlled the same player. Couldn't resolve this for LOCAL no matter what I tried. Furthermore, controls are reversed... and again, there are no settings to adjust. Too bad. It's a disaster.
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Hours played at review time, across 38 reviews with recorded playtime.
"Suncore Chronicles: The Tower" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is a bunch of fantasy themed game assets slapped onto a basic third person brawler/hack and slash game template, all thanks to the Unity Asset Store (have you seen the developers other games? There's no way this guy went out and hired a team to do these assets or overnight came up with all this stuff). It's not free, either, this is just an advertisement, you have to unlock the full asset flip because all the content is paywalled, locked behind paid DLC. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Suncore Chronicles: The Tower". This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. You're expected to pay up $6 USD to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 14 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Nope. There's no up front cost here, but I still feel like I should be asking for my money back, and I didn't even spend any. That's how bad this is.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☑ Gnome. ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☑ Gnome. ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑ Gnome. ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☑ Gnome. ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☑ Gnome. ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☑ Gnome. ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Gnome. ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☐ Good ☑ Gnome. ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ Gnome. ---{Price}--- ☐ It’s free! ☐ Worth the price ☐ If u have some spare money left ☑ Gnome. ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Gnome. ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
So, erstes Review! (Also meins, nicht für das Spiel) Alles in allem ist es ein Rollenspiel mit wenig Story und viel Dungeoncontent. Es hat mir viel Freude bereitet dieses Spiel zu spielen, die Rätsel zu lösen und, vor allem Anderem, Itemsets zu farmen. Natürlich wird an dem Spiel gearbeitet und natürlich läuft nicht alles ganz rund, aber es ist DEFINITV besser als man es erwarten würde und es macht als Singleplayer und als Multiplayer spaß und beschäftigt einen eine ganze Zeit wenn man erst einmal Blut geleckt hat. Ich empfehle es allen die bei WoW oder Diablo nicht aufhören konnten Gear zu sammeln.
Injouable/20 - Optimisation avec les pieds (7 FPS en very low) - Menu inadapté aux claviers
Even though I haven't play much, the game do look promising.
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