
High school student Hiroyuki Nasukawa, whose father is a piano tuner, aspires to become a respectable adult. Yet he resorts to cheating on a test. Unsurprisingly, he gets caught. The punishment imposed on him was unexpectedly, “Please repair the school's piano.”
Modeled estimate, not a reported figure. How we estimate →
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About
Title: Sun in the Shade
Content: Visual Novel Game
・About the Translation Patch
A volunteer has kindly created an English translation patch.
Please refer to the Community Hub.
※This is because we cannot include external links on the store page.
※We do not provide support for the translation patch here.
・Synopsis
High school student Hiroyuki Nasukawa, whose father is a piano tuner, aspires to become a respectable adult. Yet, plagued by anxieties about his future, he leads a troubled school life. His troubles culminate when he resorts to cheating on an exam.
Unsurprisingly, he gets caught. The punishment imposed on him is unexpectedly: “Please repair the school's piano.”
・Game Overview
The scenario is a linear, non-branching path, completing in about 1-2 hours. There are no character voices. A key feature is that illustrations progress almost entirely through still images, without using character portraits. (See product images)
・Regarding Gameplay Videos
Feel free to create them.
Thank you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
数時間で完走してもすごくいい余韻残りました。全部念入りに描いた物語です。是非お勧めします。
なんといういい話。
两个小时就能通关的治愈向短篇视觉小说 目前语言只有日文 全篇都是文字 没有选项 所以只有一个固定的结局 流程虽然很短 但cg量给得很足 内容很充实 通关后最后给人带来的满足感也很强 在这短短两个小时里 围绕着钢琴和失去 讲述了一个微微带点悲伤 但又很唯美 最后经历成长的故事 可以说故事质量真的蛮不错 全程没有很大的情节起伏 到故事中途其实就能猜到大概的真相 但作者细腻温柔的文笔加上背景优雅的钢琴声 就是让人看得很舒服 对喜欢这类游戏的人真的强烈安利!!!
泣けました。おすすめです
很治愈呢,不过 为什么没有cg鉴赏啊!
нравится музыка
good
CG的夕阳场景+BGM的钢琴非常加分。剧情很容易想到,对钢琴修理的过程很细腻,这点比较喜欢。心太老师还挺喜欢写这种自我剖析成长的故事……
面白かった、泣きました、買ってください とてもよかった
神作,短又简单的故事写了一个少年的成长,看哭了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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