
Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还是这个原皮好看,新图标真丑
解放生产力
Could they make this any more needlessly complicated? There's so many better pieces of software out there, that is both intuitive and thoughtfully designed, including free ones. I don't want something I need a college degree to use. Have had this for over 2 years now and I still can't get anything out of it, even with substance files I find on free sites. Even BLENDER team has made leaps and bounds in their strides to make a better, easier to use application. It's good if you want plastic doll house textures though. I can almost always tell when a game has Substance textures, pretty easy to tell... they don't look real, they look fake. Takes a LONG time to get good stuff out of it and almost always need to input some type of texture to begin with. So might as well just tile that texture in a paint program like Paint dot net or the GNU Image Manipulator Program, or even PhotoShop. Will never purchase any Substance branded product unless they make it substantially easier to use - E.G. re-do the interface completely from the ground up. I would have refunded it, but I left it open for several days while I was trying to figure out how to use it, so the hours racked up for a while. Tried a few times to figure it out, but I have no more time to waste. I don't know why they must make it so complicated. 40 Years old and have been using computers since the early to mid 90's and nothing in this makes sense at all. Using MS-DOS was a cake walk by comparison.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
Замечательная программа в версии еще из тех времен, когда Adеbanы его не выкупили и не ввели обязательную подписку.
great texturing software!
好
开发游戏美工范围的场景地编工作时必须的。谁用谁知道!
一款能NB发material制作soft
Mükemmel, Materyal Tasarımı İçin Bulabileceğiniz en iyi ucuz program
Substance Designer is one of the important parts of my workflow. I primarily used it for creating procedural textures for environmental pieces and base colours and designs for characters and enemies. I believe the most used feature, that I hope they continue to update and improve into 2021, is the option to use Contextual graphs that are nested in a parent graph allowing for additional layers of non destructive creation.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.