
STURMWIND EX is a shoot-em up in the tradition of old arcade games. If it moves - shoot it!
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About

2 different game modes: missionmode and arcademode
16 Levels
3 difficulty levels
Configurable controls
Different weapons selectable
Upgradable weapons, drones and different weapon-/drone-formations
Additional superweapons like superbeam and smartbombs
More than 20 large boss enemies
Hundreds of different enemies
Achievements, Highscore and Levelstatistics
Customizable User InterfaceStats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
雖然這遊戲難度算中等偏易 (我4.1小時就破了普通難度),畫面也滿漂亮的,不過我還是不大推薦。 因為它最大的問題就是擊中判定滿奇怪的,不管是自機、BOSS還是牆壁都是如此。 有時候以為自己不會中彈結果偏偏中了,打BOSS也不知道要打哪裏,就只能用基本功跟它一直耗著,結果莫名奇妙就擊破了。 另外就是三種主武器相似性太高,BOMB給得太少(除非拿到BOMB道具,不然你就真的只有那一顆BOMB了),BEAM也不知道有什麼作用(不能一直按著充能,會膛炸的!),我幾乎只靠N類武器就破關了。 然後POWER UP道具不會自己變種類,要用自機子彈打它才會變種類,所以往往就顧此失彼。 還有就是1UP道具給得太少,這遊戲關卡數滿多的,所以就很難無接關破台。 而破台後居然沒有獎勵畫面,讓人有點失望。 希望開發公司下次能改進這些地方。 除非有-50%以上的價格,不然真的不大建議嘗試。
Mucho gráfico y color pero el juego no me ha gustado nada.
Derivative Euro-shmup with good graphics and passable gameplay, but struggles to stand out otherwise. The C-64 style music is annoying and sound design overly noisy in general. It probably won't do much for you except pad your shmup collection, I guess.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is more of a neutral than thumbs down, as I don't really like Sturmwind Ex, but I don't think it is a bad game. The gimmick with Sturmwind EX is the player has 3 different weapons. Each can be upgraded by juggling the power ups to appropriate color with that weapon is equipped. Which can be tricky as one of the weapons cycles through the options quickly and another cycles through them slowly. And the fast one is second and slow one is forth. Since there's also a points option as well. In addition, when the player's ship is hit, they lose access to that weapon until they grab a power of the same color. Once all the player weapons are destroyed, their ship is as well. In my initial hour of play I have yet to master this fairly straight forward mechanic. Because it you grab the power up with the wrong color it's wasted. Sometimes, it's tough to fend off the enemies, juggle the power up to the correct color and pick it up. What I don't really like about Sturmwind EX is many of the stages have transparency filters concealing what's going on. Fortunately, the game doesn't really hide the enemies' shots. However, it will camouflage the enemies themselves. There's a forge/lava stage where one of the enemies is this fire thing. It took me a couple of play throughs to realize that's what I'm hitting or crashing into. And the game loves to add fog, dust storms and even darkness to make it tough to see. While this is cinematic, the game doesn't pull punches while doing this. There's still tons of things to hit or have you ship crash into. Ultimately, Sturmwind Ex leaves me whelmed. I don't find the weapons or the upgrade gimmick particularly interesting. Though, I like the 2 hit before being destroyed with the chance to recover. I'm annoyed with the purposeful lack of visual clarity. But I don't find this game especially interesting otherwise.
Love it, great graphics and sound tracks and gameplay. Can't believe I missed this gem on the Dreamcast.
Really stunning looking game, but the inability to reconfigure the keyboard controls meant I had to request a refund. I play my shmups on an arcade cabinet with a USB encoder - each joystick direction and button is mapped to the keyboard, so it means this game wasn't playable for me. Shame...
Sturmwind is one of those games that desperately needs a neutral recommendation. At its core, Sturmwind is a great Shmup with a lot of "Euroshmup" charm while avoiding many of its trappings. However, Sturmwind has a LOT of fundamental design issues that keeps it from being an outright recommendation. Front and center of it all is visual clarity. While all its pre-rendered assets looks great, visual clarity is not. Certain backgrounds, especially overly bright ones, make enemy shots or even your own barely visible. This, paired with the fact that enemies can come from all sides means that getting shot out out of the blue without even seeing it happens more often than it should. It is also often difficult to discern what is background art and what is an obstacle. All in all, its great visuals also create a lot of visual noise. Another aspect i'm not entirely sold on is the power up system. On the surface, it's nothing out of the ordinary. Certain enemies drop point pick ups that, when shot at, cycle through shot power ups that add up to two options (drones) to their respective shot type. The issue comes from the speed they move across the screen. Cycling through them takes an uncomfortable amount of time, making it rather difficult to reach the desired power up before they scroll off screen. Certainly not game breaking, just a design quirk that could imho been a bit better. All in all, Sturmwind is a fun but flawed game.
BBB. Boring, Badly designed and Buggy euro-shooter. Stay away
o jogo é bom e divertido mas infelizmente quando chega no desafio que inverte os comandos, acaba travando e fecha, espero que os desenvolvedores consertem logo esse bug
Très bon shoot'them'up bonne prise en main Pour casual ou hard'core'gamer
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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