
Street Fighter® IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter® II, and infusing them with Capcom's latest advancements in next generation technology.
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Languages: English**languages with full audio support
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can go offline mode by replacing the DLL that supplies GfWL features (I used XLiveLess as suggested by another reviewer, but there’s always future players have better workarounds). Feels a little sad where the icon and title and unlocks you used to have are all gone, and of course the online lobbies that are absolutely vital for many fighting game players are not available. But it is a purer experience in some ways, too; there’s no “social” features flying at you from every angle. That’s the way things used to be, especially if you were heavily dependent on the PlayStation 2 during the genre’s ice age. Like shame on Capcom and MS for getting into this completely avoidable circumstance and then not fixing it, but seeing as this isn’t available for purchase, I don’t feel like I’m gonna mislead anyone into buying a broken-out-of-the-box product by saying this is still a fun single-player SF experience (that does have a few key differences from USF4), if only you could get it. Because this game is semi-working, I can’t strictly claim Capcom is strong-arming older players who have this into the USF4 “Upgrade” purchase (really more of a loyalty discount for a semi-new game that advances the story at the snail’s pace fighting games and especially SF games are known for), but it kind of looks that way, yes. I hope Capcom just, I dunno, fixes this already instead of leaving an empty promise up for such a long time. You shouldn’t have to be tech-savvy to enjoy a half-functioning version of the product you purchased, basically. On more standard notes: Capcom made some artistically daring moves in revitalizing the franchise, including sumi-e shaders and a pop track that I feel aged well. Of course, they did not keep 2D sprites around this time, and that’s more like a production choice than an artistic one. At first I thought the 3D models on the characters make me go GAH; the intervening years have only amplified that feeling. There’s something about them being so bug-eyed and blocky while also being impressively agile and muscular that doesn’t click with me. And that’s not a lack of fidelity to the older titles’ art style (where people have huge hands and feet and stuff when you really look close), so I think of it more as a historical hiccup, trying to escape looking like just another DX9 game, and at that it succeeds. Basically, it is worth trying to appreciate this separately from USF4 if you’re coming at this like a critic or designer; if your primary consideration is just competition, probably not (Sagat is so busted haha).
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ola keta chendo toi toi jugando SF IV y tu no poke ya no chevende en steam
**Street Fighter IV – A Strong Return to Form** Street Fighter IV marks a triumphant return for the iconic fighting franchise, blending classic elements with modern mechanics that cater to both veterans and newcomers. Released in 2008, this installment revitalized the series and brought the thrill of competitive fighting games back to the forefront, making it a noteworthy entry in the genre. One of the most striking aspects of Street Fighter IV is its art style. The 3D character models, combined with hand-drawn backgrounds, create a visually captivating experience that stands out among fighting games. The vibrant colors and dynamic animations bring the characters to life, immersing players in the diverse worlds of each fighter. The presentation feels fresh while still honoring the franchise's roots, appealing to both long-time fans and newcomers alike. The gameplay mechanics are another highlight. Street Fighter IV successfully integrates traditional gameplay with innovative features like the Focus Attack, which adds depth to combat and encourages strategic thinking. This mechanic allows players to absorb an opponent's attack and counterattack, offering new layers of strategy that enhance the fighting experience. The game also includes a robust roster of characters, each with unique moves and styles, ensuring that players can find a fighter that suits their playstyle. The accessibility of Street Fighter IV is commendable. The introduction of a simpler control scheme allows new players to jump in without feeling overwhelmed, making it easier to enjoy the game’s depth. However, for seasoned players, the complexity of the traditional controls remains intact, ensuring that the competitive scene remains robust and challenging. That said, the game isn’t without its flaws. Some players have noted that certain characters can feel overpowered or unbalanced in competitive play, which can lead to frustration during matches. Additionally, while the online multiplayer mode offers exciting competition, issues with matchmaking and lag can occasionally detract from the overall experience. In conclusion, Street Fighter IV is a strong entry in the series that successfully blends classic gameplay with modern innovations. Its stunning visuals, engaging mechanics, and diverse character roster make it a compelling choice for fighting game enthusiasts. While it has its share of balance issues and online hiccups, the overall experience is enjoyable and rewarding. Whether you're a veteran of the franchise or a newcomer looking to dive into the world of fighting games, Street Fighter IV offers a satisfying experience that is well worth exploring.
Requires Games for Windows LIVE, which doesn't work. So this game blows. The end.
melhor street fighter de todos os tempos
Time to break my 777 hours played streak.
although I bought USF4, i'm still playing the OG for story sake, it has better epilogue & ending movies + voice over...
yes
Litterally unplayable.
Fun
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.