
A collection of chat-interactive games and toys that you can use to engage with your audience. Includes "Plinker" a multi-player skill game that turns messages in your chat to tokens that 'plink' and bounce down a peg board. Land a plinky in the bucket to score a point!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Игра 'Stream Toys by Zokya' – занятный таймкиллер с милой пиксельной графикой и простым, но затягивающим геймплеем. Идея с созданием виртуальных игрушек для стримов, чтобы развлекать зрителей, довольно оригинальна и забавно реализована. Понравилось разнообразие доступных "инструментов" для создания этих самых игрушек, от простых блоков до более продвинутых механизмов. Сначала может показаться, что все слишком просто, но по мере прохождения открываются новые возможности и челленджи, что подогревает интерес. Чувствуешь себя эдаким виртуальным инженером-конструктором. Правда, иногда не хватает более подробного обучения или подсказок, приходится экспериментировать методом проб и ошибок, что может немного раздражать. В целом, 'Stream Toys' – это приятная игра, в которой можно расслабиться и дать волю своей фантазии. Она не предлагает ничего сверхъестественного, но скрасит пару свободных вечеров интересными головоломками и возможностью создать что-то своё, пусть и в виртуальном мире стримов. Рекомендую тем, кто ищет ненавязчивую игру для отдыха.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Twitch.tv" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] This is hot garbage designed for Streamers on Twitch to encourage both of your followers to stop following you. Basically instead of playing the games Twitch viewers accidentally clicked on you to follow, this is some ripoffs of other people's games that are embedded in Twitch (so not really PC games at all). Requiring Twitch integration for any game to work at all is the same as if your pancreas developed it's own bowels which then got cancer. I'm thoroughly pleased to see gamers overwhelmingly rejected this Twitch crap on Steam. You can deter Twitch followers with a crap ripoff of Breakout and Pachinko and other crap ripoffs of other people's games. So, "Stream Toys by Zokya" is a dead PvP game (set). Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. This game lacks any meaningful solo content. The developer tried to use other players as a substitute for real work like level design and story, gambling that just because their game exists, it's going to magically pull the entire player base of Counter-Strike 2 over to this failure instead. They lost that unwise gamble. A game with no players and no solo content is a dead game. Developers need to stop relying on players as a substitute for real content, just because they feel creating genuine narrative, level design and so on is "too hard". The graphics here are particularly awful, garbage renditions of other people's games, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now onto pricing and value. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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