
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
300 brilliant levels await! Come unveil the myth of Treasure Isle!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Stats
Sums Google Play only; Epic, App Store publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | Free | — | — | — | $0 |
| Free | 200.4Kratings | 82% | — | $53.5M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| Free |
| 25.3Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | — | 85% | Free | |
| — | — | — | Free | |
| — | — | 70% | Free | |
| — | — | — | Free | |
| — | — | 79% | Free | |
| — | — | 85% | Free |