
Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Each new adventure holds almost limitless possibilities.
Most likely between $46.1M and $130.5M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $8.81 on GOG · China (−41%). Compare 45 prices in 15 markets →
Reviews
Themes across 2041 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing game. Unreasonable DLC prices. A subscription is frankly a mockery for a game that is using AI in it.
This game was awesome when Paradox was slightly less evil than it is now. ♥♥♥♥ them replacing real artists and voice actors with AI. I am incredibly dissapointed.
Paradox's dlc policy has gotten worse and now I have to take a stand. I'm not buying Paradox dlc unless they go on a massive discount, and I will not recommend any of their games.
I'm really enjoying this game so far, but I wouldn't be reviewing it yet if Steam didn't ask me to. These 6 hours just flew past me this weekend, I feel like this single session I started will take me weeks to finish. I was told this would be a tough game to get into, but honestly, it's not tough in the sense that it is frustratingly difficult or anything like that. Based on the reviews, I was worried that it would feel like a board game with a ton of hard-to-understand rules that would keep me from making progress, where an AI opponent would beat me down every hour before I learned anything. It is NOT like that! The game doesn't even feel like it's about winning or losing - instead, it's more like a simulation where the fun comes from just pressing a button and seeing what happens. But it's also not an entirely loose sandbox without any sort of goals to guide you - you don't have to [i]make your own fun[/i] if you know what I mean? If it were, I wouldn't enjoy it. Again, 6 hours is nothing, but I am purchasing this game now after the free weekend. Oh, and other reviews mention that the game is only fun with DLC, but I am only playing the base game and don't feel like I am getting an incomplete game or anything. Ignorance is bliss in this case, I suppose!
racist company confirming wrong accusations and slanders about the founding father of Türkiye, out of the topic they f*cking use AI for this game so yeah not buying any f*cking thing from these a-holes anymore.
仕事が忙しくなり、しばらくゲームから離れていた時期があった。 仕事が終われば疲れて寝るだけ。 休日も気付けば終わっている。 何のために働いているんだろうと思うことも増えた。 ようやく仕事が落ち着き、久しぶりにゲームでもやろうと思った。 だが、何を起動しても長続きしない。 FPSも。 RPGも。 積みゲーも。 どれも30分ほどで閉じてしまう。 そんなある日、なんとなくStellarisを起動した。 昔作った帝国の一覧を眺めていると、名前も由来も思い出せない帝国がいくつも並んでいた。 銀河を征服した帝国。 危機に滅ぼされた帝国。 友人と遊んだマルチ用の帝国。 その中に、一つだけ説明文を残していた帝国があった。 そこには、数年前の自分からのメッセージが残っていた。 未来の自分へ。 銀河を征服できなくてもいい。 今日を楽しめていますように。 思わず画面の前で固まった。 新しい帝国を作るたびに設定を考え、 種族の歴史を想像し、 「次はどんな銀河になるだろう」と夜更かししていた日々を思い出した。 忙しくてゲームができないことを理由にしていた。 だが、本当に忘れていたのはゲームではなく、何かを楽しもうとする気持ちだったのかもしれない。 このゲームのおかげで人生が変わった、などと言うつもりはない。 それでも、立ち止まっていた自分が、もう一度前を向くきっかけにはなった。 Stellarisは銀河を征服するゲームだ。 艦隊を作り、 惑星を開発し、 未知の文明と出会い、 危機に立ち向かう。 それだけのゲームだ。 だが、本当の魅力は、 自分だけの文明や歴史を作り、 それらが思い出として残っていくことなのかもしれない。 そして時々、銀河の果てで思いがけないものを見つけることがある。 未知の文明でも、 古代文明の遺産でもない。 昔の自分だった。
Fun science fiction grand strategy with numerous easter eggs and nods to famous science fiction stories. Mildly great roleplaying potential. Why the "do not recommend"? Recently Paradox decided to implement AI generated content into this game. Instead of hiring artists and actors for their art and voicework, they steal the opportunity by having soulless machines do the work for them.
Possibly the steepest learning curve of any game I've ever played, but a must have for any devout sci-fi fan and/or colony management game lover.
meh
Was one of my favourite games, until devs decided to change the naval capacity and the ship upkeeps, "for performance". Now, when you're supposed to play a GALACTIC EMPIRE, you command fleets of 4 ships, going to war with your neighbours, who have fleets of 4 ships too. You can technically have more, but a single battleship has more upkeep costs than a WHOLE GALACTIC SECTOR. Space "battles" now look like a road rage involving 2 cars and a Karen, when they used to be epic with hundreds of ships fighting. Star Wars Episode 6's Death Star II Battle with Stellaris 4.3 naval economy would have involved 1 X-Wing, 1 Y-Wing, fighting against 3 TIE Fighters. And that's it. Final battle right here guys. Most ridiculous decision award goes tooooo... Stellaris devs! YAY!