
Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Each new adventure holds almost limitless possibilities.
Most likely between $46.1M and $130.5M. How we estimate →
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Cheapest copy: ≈ $8.81 on GOG · China (−41%). Compare 45 prices in 15 markets →
Reviews
Themes across 2041 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]232 hours in and it still humbles me[/h1] 232 hours in and this game still humbles me, which is exactly why I keep booting it up. Stellaris nails the thing that makes a 4X actually addictive. You get to watch your civilization's story play out as you unlock new tech and catch dynamic threats and opportunities you didn't see coming. The [b]origin system[/b] and the [b]tech tree[/b] do a grip of the heavy lifting. No two starts feel the same, and the tree branches enough that you're always building toward [i]your[/i] version of an empire instead of some scripted one. Real talk though, the best part isn't even winning. [spoiler]One run I built up what felt like unstoppable galactic power, hit a wall in a stalemate, then got smacked with an end-game crisis invasion that turned into a war of attrition I had zero logistics to deal with. I rage quit. Not because I was mad at the game, but because I genuinely thought I had it figured out and got played instantly. That moment is the whole reason I love this thing. It doesn't let you coast.[/spoiler] [b]Heads up though.[/b] The vanilla UI is kinda bogus, and if you're not already a grand strategy head, the learning curve is no joke. Give yourself time to actually sit down and learn the systems before you expect to have any fun. If you've messed with Cities: Skylines, Civ V or VI, or even Microsoft Flight Simulator, this is what happens when you take a builder/sim and bolt on politics, governance, and war, all wrapped in sci-fi that's grounded in real theoretical science instead of straight fantasy. It's less about winning and more about living through a whole civilization's rise, its mistakes, and its reckonings. And somehow that ends up way more addictive than winning ever would be. [hr][/hr] [b]Recommended[/b], especially if you like your strategy with a story attached.
Unfortunately I can't recommend the game in it's current state. There's still bugs in there which can crop up frequently and worst of all the game speed gets slower and slower the longer you play. The whole decision to use the Victoria 3 pop system was flawed from the beginning, forcing the game to track to many things at once. Same with modifiers, there's to many. Generalizations would have been better. There's to much stuff to keep track off, when a simplification would have been easier on the system. I'll also say this after playing the game for so long, the clicking in this game is intense and annoying. With Stellaris version 4.x they also introduced kinda a simple puzzle game... which annoys me greatly. There's a clear path to building "effective" planets. Unfortunately it's no fun. And the constant clicking for upgrading buildings is also no fun either in the long run. The less is said about the multiplayer performance the better. In short: It's atrocious. Even at the start of a round it's not uncommon that de-syncs happen, which only gets worse and worse the longer you play. And I usually play Stellaris multiplayer with one other buddy who likes the game. Stellaris in it's current state is a hard pass for me... and that after 1250+ hours in the game. Truly sad to see it in it's current state. And at this point I don't see how they'll reverse course, unless they go for another complete revamp. Great ideas in the game, but unfortunately the vision outperforms the actual performance of the game.
Game is not in a good place at all. Population is the foundation of the entire economy, and population growth is about fifty times slower than everything else in the game. If you waited to fill all your job slots on your planets, endgame year would happen first.
Once a fun game, now a cash-cow made of AI.
I really wish I could just outright not update my ♥♥♥♥♥♥♥ game because every ♥♥♥♥♥♥♥ time I update it breaks everything and I need to redo my ♥♥♥♥♥♥♥ modlist. ♥♥♥♥ you, Valve. ♥♥♥♥ you and your stupid ♥♥♥♥♥♥♥ mandatory updates. And also ♥♥♥♥ you Paradox for breaking ♥♥♥♥ every ♥♥♥♥♥♥♥ update. And also ♥♥♥♥ you for making 90% of the game locked behind DLC because you're a greedy lot of bastards who only care about money like some sort of inbred Ferengi cuck. Go to hell, you waste of space. Don't purchase this game if you intend on actually having fun. The base game is dull and you need either mods that KEEP ♥♥♥♥♥♥♥ BREAKING WITH EACH ♥♥♥♥♥♥♥ UPDATE or spend 500 ♥♥♥♥♥♥♥ DOLLARS on DLC that should have been a ♥♥♥♥♥♥♥ update.
——————以剑与火,燃异端之地;以彼之灰,沃泱泱星河—————— 人类不曾接受瓜分和屈辱,也不曾拥有真正的朋友。 我们的舰队遮天蔽日,无论天上有多少个太阳。 ——————我们将融世界为一城,铸一城为世界—————— 力量即是正义! 强权带来自由! 独裁维护和平! 利刃所向即是帝国边疆! ——————为时已晚,有机体—————— 协议:死战不退! 人类,荣光永存!
社会学+3
My favourite grand strategy game
Всё как у парадоксов повелось. Весь контент в лейтгейме который играется 1 тик в 30 минут. За то длс насрали. А так круто. Если есть с кем поиграть в мультиплеер вообще кайф. Длс покупать не советую если вы понимаете о чём я... Тебе ещё комп обновлять если осмелишься брать эту игру.
I do NOT like the changes to fleets and economy management Used to be big space battles towards the endgame that made getting there worth it, now it's like half that and feels like a chore to get through just to fight the crisis. And managing planets was easy. You settle, you build it up, and a couple decades later it becomes productive. Simple as. Now I have no workers anywhere unless I use slaves or otherwise micromanage the population of every planet so that the worker population can catch up with specialists. It's exhausting and I hate it. I don't care if this increased performance, and no, this didn't add "personality" to every planet. It just made them all likewise frustrating at their lack of productivity and the constant need to micromanage the population. Planets probably had more personality back when things were simple. Paradox, I beg you, add a classic settings toggle