
Artyom, a resident of an old Soviet apartment block, finds himself trapped after a factory explosion releases a deadly gas. He plans to explore the toxic entrance to build an SOS transmitter with his friend Viktor. But the building is no longer safe, and someone is hunting in the silence.
Modeled estimate, not a reported figure. How we estimate →
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About
You play as Artyom, a resident living in an old Soviet apartment block. After a massive factory explosion released a deadly neurotoxin, the building went silent. His friend Viktor left behind blueprints for a radio device. Now, Artyom must scavenge for electronic parts to build an SOS transmitter on the roof and signal for help.
This is a first-person stealth survival horror. You must explore the toxic stairwell, manage your gas mask filters, and avoid the "Somebody" while gathering parts for the device.
Atmospheric Soviet aesthetic.
Gas Mask mechanic.
Scavenge for electronic parts to build the SOS device.
Sound-based stealth.
Immersive Apartment Hub.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese*languages with full audio support
Reviews
really interesting game and cool soviet style immersion, a lot of interaction and crafting.
The game is quite impressive. The style fits the horror genre with its unsettling setting, which, supported by the idea, does a great job in immersing the player in the gameplay. Also, credits to the developer for adding quite some easter eggs :3
seeing that monster was diabolical
A Masterclass in Immersive Storytelling and Precision Craftsmanship In an era where indie titles often chase spectacle over substance, this gem carves out its own haunting niche with an atmosphere so palpably thick you can almost taste the fog-shrouded tension. Every pixel pulses with meticulous detail—from the flickering lantern light casting elongated shadows on weathered stone walls, to the subtle rustle of leaves betraying hidden foes in overgrown thickets. It's these layers of environmental storytelling that transform mere scenery into a living, breathing entity, pulling you deeper into a world that lingers long after the credits roll. Gameplay strikes a sublime balance, weaving taut, deliberate combat with exploration that rewards the patient observer. Controls feel intuitive yet demanding, each parry and dodge a dance of skill honed through trial and rewarding error. Puzzles unfold like riddles whispered by the game's lore, never frustrating but always challenging your wits, while emergent encounters keep sessions fresh and pulse-pounding. The characters, oh, they steal the show—flawed souls etched with nuance and quiet tragedy, their arcs propelled by a plot that twists like a labyrinthine root system. No cardboard cutouts here; alliances fracture authentically, motivations simmer beneath terse dialogue, and revelations hit with the weight of inevitability. It's narrative craft at its finest, blending high-stakes intrigue with poignant introspection, leaving you invested in fates that feel profoundly human. If you're weary of rote shooters or bloated open-world slogs, seek this out. It's a triumph of vision and execution—a must-play that elevates indie gaming to art.
Игра хорошая,интересная,атмосферная и страшная
Интерфейс так себе, озвучки и музыки нет, баланса звука тоже вообще нет, сюжет тоже так себе. Такой, ну дефолтный хоррор на юнити
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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