
Space ACTION-MMO. Control & upgrade more than one ship. Build a fleet! Turn a rag tag team into an armada. Aliens build relationships. Crew/attributes/skills/mastery/magic(legendary/unilegendary/unique)items. WORLD FIRST: Multicore MMO & INFINITE PLAYERS! Soon: Conquer star systems & Tax Players.
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About
Epic Story time:
Behold...
The first & most ambitious MMORPG ever designed by man is now fun and improving!
Conceived in 1984.
Designed in 1989 as Pencil and Paper RPG with 50,000 man hrs play test.
Hailed by all who played it as "THE BEST PNP RPG" ever!
15,000 hours of dev since 2017, and now we have Clash mode and a MMORPG with story + things never seen before in any video game ever coming as I continue to improve it.
IN ACTION MMORPG
-Story based mode
-Designed for end game. No level/power cap- Designed to make Space Not Boring: for years before that phrase was well known
-MULTICORE TECH: 100-100,000x things rendered with new UNITY tech that unlocks more than just one core that most video games use.
-Networking that breaks rules- Infinite Players Networking!
-Significant MMO free play
-Inexpensive server (MMO with no end of Life, should be playable for centuries after I die.)
-GALACTIC NEWS TICKER TAPE for quests and flavor/lore/comedy
-Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) with 40,000 hours anthology.
-6500 Ascended Masteries Talents To guide through a tree to train
-Items have solid/heating/gaseous points, fire flash points when your ship heats, it can cause a chain reaction in the cargo bay
-Items are based on real molecular so crafting will be the same as crafting materials in real life(educational scientific).
Clash:
Build a Starbase, Research new ships, build a huge fleet of a variety of ship types, and upgrade each ship individually.
Take your fleet of ships, and fight other fleets of ships and bases in first person starfighter piloting along your wingmen in action combat.
Take their resources and upgrade your fleet/base faster than theirs!
Upgrade your Command Center to get more buildings (Max level 20)
Other buildings can level up to 1000 and beyond!
Use your Factory to Assemble more ships to battle on your side!
User Research Lab to unlock the ability to research higher tier ships.
Upgrade Hangars to store more craft.
Upgrade Computrons to use more of your fleet in battle with a chip.
Mine for Xmatter with mining operations.
Store matter with Silos.
Get Power Plants to speed building.
Get a Triderium Reactor and farm virtual currency at an ever increasing rate!
Upgrade your ships individually.
Defend your base when you are offline with turrets.
Raid bases and shoot mining operations or silos to gain Xmatter.
Kill Ships/Buildings for scrap to build/research ships.
Put debris buildings like walls, asteroids and space pets in the way of frontal assaults.
Fans think this game is legit good now, and it will be better, likely better than any space game on the market.
COMING SOON:
-Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.
-Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?
-Resource Trading / Crafting but also factory building Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head. Little to no Bind on pickup/equip.
-PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships. This gives no one a reason to bully a low level player, and reason to not just leave your mining fleets unguarded with fighters.
-Grand Space Opera-4x emperors around you trying to conquer the galaxy They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.
-Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder's RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn't want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game!
-Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.
-Skills
-16 Magic realms
-Modularia to modulate socketed items
REHASH OF WHAT WAS SAID ABOVE:
The MMO will contain "Space dungeons" which are special zones that all players compete
for a big reward. Each Space Dungeon has a different win condition and goals. One
might be ffa. Another might be FFA highlander mode. Another might be science based.
Another might be team vs team. Another might be chess team (aka you kill the king) you
win. Another might be who kills a boss fastest. Long story short, once a day, these
places will drop really good loot predictably either on a timer, or via clue sheet. Then
most players will know where to be. And the same guy won't win every 'Space Dungeon'
because the rules are dif for each.
There will be resource trading, aka, buy aluminum or other metals one place and sell
another.
There will be a PVP bounty system. Everyone can PVP at all times. Stakes are low
if your ship explodes. If you get attacked without declaring aggressive mode or an
opponent to duel, the aggressor gets a bounty on their head in accordance with the
damage dealt to you. If this bounty gets high enough, and they get caught, they will be
put in jail. When they log on for the next few hours or days, their character can play
only in jail, and visitors come see him and such. Global chat disabled.
There will be illegal substances like fictitious drugs and contraband weapons which you can
profit from greatly, but you risk your cargo being scanned by a random and getting
a bounty on your head.
There will later be grand space opera. AKA Live Game Masters will observe the game, and
allow players to permanently change the history on their server.
Then later, the ability to touch down on ground, and your player get out FPS style will come.
I have other plans, but this will be a very fun game to come along for the dev ride.
Enjoy updates and get yourself strong now, so when later the Space Opera comes out,
you can be one of the big dawg influencers of the universe.
Thank you for your interest!
Love is the way!
Big AAA corps don't need your money... Indies like me do, we make better video games when we can afford food, gasoline, and water for showers. AAA just end up shutting down competition, internet search and see it's true. AAA want to see you recycled culture, but indies make new culture. So with your limited resources, vote for better games, by voting indie... If you like our art forms we're presenting. In my lifetime, I made less than one cent per hour making games, due to contractual violations and the difficulty of making games... Yes, I've made less than one cent an hour... I make video games you WANT to play, the ways of the world's finances are inconsequential to true soul video gamers who make video games because we believe in the spirit of video games. I could make these video games better and awesomer if you helped support me...But I've made video games for over 40 years making less than 1 cent an hour on my games, and I'll keep making video games the rest of my life even if no one helps. I love and appreciate my fans and the small bit of support given... So it'd be awesome if people really got behind Starfighter General, there's galaxies that haven't even been made yet to explore.
,James W. Sager III
Stats
Languages: English**languages with full audio support
Engagement
Reviews
broken busted crap
absolute cinema game i love this
I cannot stop playing this game, I just soiled myself. I really need to know, when this will this release on switch?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
thus gme thy make me for life of gods
[code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code] 这是款基地和舰队建设的模拟器。玩家可以在基地的实战中战斗。玩家可以通过自己做出的选择来改变这个游戏宇宙的面貌和开创历史及未来走向。还可以记录下自己的游戏行程。也可以与全世界游戏玩家进行联网的角色扮演, 未来有可能开创航天宇宙成为一个复杂的联网对战游戏, 因为没有找匹配到朋友联机(世界服务器又连接不上),所以只能大概玩玩单机种田模式。 因为全部英文系统好多专业名词出现(少壮不好好学英语,长大玩游戏徒伤悲啊)目前评测建立在只建造了一个星际基地,研究了几艘新飞船,还没有建造成一支庞大的舰队。未来慢慢摸索占领电脑的舰队,未来与其他舰队和基地作战。 目前游戏宣传可以升级指挥中心来获得更多建筑(最高20层),建筑物的等级可以达到1000级。可以利用战舰工厂来组装生产更多的战舰,与玩家主舰队并肩作战!玩家研究实验室可以研发更高级船只来组建庞大舰队。还可以升级研发更多飞行器。用煤场来存放煤矿。让发电厂加快运转。可以建造炮塔离线时来保护你的基地不受到别的玩家骚扰。 相比来说这款游戏是款联网游戏,因联网问题导致玩家稀少。目前好多功能没法评测,希望制作组还可以重整旗鼓让这个联网游戏运行下去。
Игра «Starfighter General» предлагает захватывающий геймплей с элементами стратегии и авиационного шутера. Просторные миссии, разнообразное оружие и динамичные бои подчёркивают её сильные стороны. Графика выполнена на достойном уровне, а звуковое сопровождение усиливает напряжённость. Однако управление сложным, особенно для новичков, а сюжет остаётся поверхностным. Ограниченный выбор миссий и повторяющиеся механики снижают долгосрочную привлекательность. Для фанатов жанра — неплохой выбор, но не без недостатков.
Космический симулятор с акцентом на воздушные бои и стратегическое планирование. Плюсы: Реалистичная физика полётов — ощущение настоящего космического сражения; Глубокая система прокачки — множество улучшений для кораблей; Кооперативный режим — возможность играть с друзьями до 8 человек. Минусы: Высокие системные требования — игра требовательна к компьютеру; Сложный интерфейс — новичкам может быть непросто разобраться; Медленная прокачка — без доната прогресс идёт медленно. Итог: Starfighter General — для любителей космических симуляторов и тактических сражений. Привлекает реалистичной физикой и кооперативным геймплеем, но требует мощного ПК и времени на освоение.
Видеообзор https://youtu.be/xeH_T07w3n8 Игра неплохо сделанна, но увы пока не хватает информативности, кто атаковал, что уничтожил, а так это помесь космического симулятора от первого лица с атаками на базы игроков, со стратегий по защите и строительству базы, очень любопытный стиль игры.
[h1] [/h1]
Bir üs ve filo oluşturma simülatörü. O zaman aslında üslere karşı gerçek savaşta savaşırsınız. Yakında insan oyun ustalarıyla canlı rol oynayabileceğiniz, evrenin çehresini ve tarihini değiştirebileceğiniz bir evrene dönüşen ayrıntılı bir MMO olacak.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.