
Massive battles rage in the stars! As a new pilot in the Allied Starfighter Corps, help turn the tide against a ruthless enemy. Hundreds of ships struggle to achieve victory in huge, team-based missions. Shoot down fighters, torpedo star cruisers, and duel famed enemy aces!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
A good idea, and clearly a remake of one of my favorite old flash games (Azul Baronis), but with a set of two issues that, together, absolutely cripple playability. First is the most severe: Fighters have severe TTK, and very little skill variation. An enemy fighter that wants to get away from the player usually will, if anything else is going on. Kills build up slowly, and the player doesn't feel like he's having an impact on fights. Made worse by the fact that enemies don't have visible health or shields. Fighting enemy fighters individually is / should be the game's core mechanic, but it's an unsatisfying gameplay loop. Azul Baronis did this a lot better by giving each fighter a mouse-controlled firing arc. Second is the most obnoxious: The enemy does indeed 'notice' the player. About 15 seconds into a battle, the enemy will deploy two fighters to hunt down the player. This precludes him from doing anything meaningful. Issue one means that dueling two fighters at once is unreliable at best, so you're just stuck running away for the whole battle. Allies do not appear to intervene, and the enemy will prioritize you in particular with this endless stream of fighters. I should note that this does make missions where allied anti-fighter ships appear somewhat easier, since the enemy will feed an endless stream of two fighters at a time to the capital ship next to you. Other stuff: - There's a bug where a mission can fail, the player himself can complete the objective, and then both ending popups display. - Occasionally, friendly ships will form a 'squadron' around the player. I'm not sure what triggers this, but they don't actually do anything. The don't engage pursuers (this would be very useful), nor do they help you attack. They just sit there. - As far as I can tell, you never get offered a new ship. It's just fighting in one small fighter, in which you have to play extremely conservatively, because, unlike Azul Baronis, the permadeath is tied to losing your fighter rather than losing a mission. - Ships other than fighters have the same vulnerability as in AB - your weapon has longer range than theirs does. The player can destroy capital ships singlehandedly this way. Shockingly, the game's achievement system, which would seem to be a major part of the game, doesn't acknowledge the player killing a cruiser on his own, nor shooting down any other kind of special enemy. I played through to the end of a 'Tour of Duty', and retired successfully, but so much of the genre's potential isn't there. It's a shame, because it's a very small genre. --- Update with version 1.5: The game is improved, some of the criticisms are addressed, and I think the dev is doing good work, but there are a ton of new crashes introduced (see: https://steamcommunity.com/app/1687280/eventcomments/600787351824981004?snr=2_9_100000_). I'd wait a bit to see if the crashes are fixed before buying.
Super basic. Doesn't seem like there's much to the tactics except "hold the fire button down until you die then click New Game".
I love Indie Games, but this one i cannot recommend. The Controls are not shown "anywhere" you have to figure out and spam the Keyboard... you fly with the arrow key and cant change anything The Buttons in the Menu are totally off for me. You need to hover above the Buttons to accept. "Techroom" does not even work for me, since you have to click on a Pilots Name but its not working. YOU end up on the Pilots Page... yeah, dont recommend it! Its 5 Bucks for me and thats a lot to ask for!
9/4, GOOD SOUP!!
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