
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Most likely between $96.1M and $272.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 57% | approximately $160.2M |
| Xbox | $29.99 | 66% | — |
| PlayStation | $29.99 | 73% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $18.68 on Xbox · China (−63%). Compare 30 prices in 15 markets →
Reviews
Themes across 1881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Boring empty world, standard Bethesda buggy mess
What a terrible game. I’d recommend skipping this 100%. The game is riddled with bugs which for most Bethesda games are fine but they have an excellent story to make up for it. This is just a lifeless mess with too many loading screens. Watching paint dry is more engaging.
Если забыть что это беседка с симулятором вечных загрузок, то очень даже.
Ultimately, this game is not a good game. It has all the possibility of being excellent: a team whose strengths include(d) worldbuilding, little curious curiosities (RIP Camelworks), and unique settings. Instead, they made a game that feels like AI slop. A game that made me lose hope for TES6, for the studio as a whole, and for the future of gaming.
There is a lot to unpack with Starfield. Was it the game Bethesda promised? I don't think so. Is the story particularly memorable? Not really. Does it include mechanics that most players will probably never touch? Absolutely. I do want to start by saying that I genuinely had fun playing it. The gunplay is meh, melee combat is decent enough, and while the powers are cool in concept, most of them feel underwhelming in practice. It often feels like Bethesda asked, "What if Skyrim and Fallout 4 had a baby?" Unfortunately, it also inherits many of the shortcomings of both. Like Skyrim, the main story struggles to stay engaging, and much like Fallout 4, it feels like a watered-down version of what came before. Those are criticisms I've come to expect from Bethesda over the years, but Starfield left me disappointed for a different reason. The biggest issue is that it lacks an identity of its own. It feels less like a bold new universe and more like a reskin of Bethesda's previous games. Just as Skyrim eventually became synonymous with its incredible modding scene, Starfield already feels like a game the community is expected to "fix" rather than one that stands confidently on its own. The difference is that Skyrim*earned that legacy. Nearly everyone knows its story, its opening, or at least remembers their first few hours. I've asked friends what they remember about the beginning of Starfield, and most of them draw a blank. That's what hurts the most: the game simply doesn't leave much of an impression. That said, there are things I genuinely enjoyed. The companion interactions gave my ship a sense of life, and while not every conversation felt natural, they were believable enough that traveling with a crew was enjoyable. The faction questlines were easily the highlight of the experience. Ship building was beyond fun, and obviously the game looked stunning. The saddest part is that I wanted this game to succeed. I still remember watching the first trailer when my girlfriend—now my wife—and I had just started talking as friends. I remember telling her this was going to be the game that topped everything else because Bethesda always knew how to deliver experiences their fans would love. Sadly, somewhere along the way, that promise never materialized. I still enjoyed my time with Starfield, but I walked away feeling like it never committed to a clear vision of what it wanted to be. If it hadn't carried the Bethesda name, I'm not convinced it would've made much of a lasting impact outside of the complaints almost everyone shares which is why I'm rating it a 5/10. If you're interested, pick it up on sale and form your own opinion. Some of my criticisms may come across as harsher than necessary, but they're an honest reflection of my experience—and I sincerely hope yours is a better one.
This game just feels like a drag, it's every design choice I disliked about Fallout 4, but none of its charm: The narrative: Some interesting things going on, nothing too crazy. Graphics: Hardware intensive for a game which doesn't have much artistic flair. Combat: Ripped from Fallout 4 without much innovation; mediocre. Automatic guns suck for some reason: You'd think that if using an automatic weapon means you're spending a small fortune on ammo that it'd be really strong but it's just not :/ Fast travel is annoying: To go from inside a building on one planet to inside a building on another planet that you've already explored: Exit building, fast travel to ship, go to orbit, travel to other planet, land ship, fast travel to waypoint, enter building; 4 loading screens & 3 cutscenes.
mediocre
A mess upon release and now a mess with more content. Classic Bethesda
hate the new update that removed the descriptions from the main item card in shops and loot screens. To see legendary perks on an item, it must be in your personal inventory. Select the weapon or armor in your inventory, and a prompt at the bottom of the screen—like "Show Legendary Details" or hitting your Right Arrow key, that make me uninstall the game
Todd, How-ard you still employed? Good riddance Bethesda.