
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
It is a perilous time for the galaxy. A brutal civil war has all but destroyed the Jedi Order, leaving the ailing Republic on the verge of collapse. Five years after the events of Star Wars ™ Knights of the Old Republic™, in a time when the Jedi have been brought to the edge of extinction, a former Jedi Knight exiled from the Jedi Order embarks on a tribulous journey to restore their connection to the Force™. You must make the choices that turn The Exile to either the light side or the dark side of the Force™, and travel to six planets picking up additions to your party along the way, to either help or hinder the Republic's efforts to bring peace and stability to the galaxy. Star Wars ™ Knights of the Old Republic™ II: The Sith Lords™ is a sequal to the blockbuster RPG Star Wars Knights of the Old Republic. Players continue to enjoy the title's emotionally compelling and story-driven theme, additions to features such as new characters, classes, locations and force powers as well as a deeper look into the founding lore. Follow up to the acclaimed and original Star Wars Knights of the Old Republic. Choose from three different classes of Jedi, each with access to specific Jedi abilities. Choose the light or the dark side of the Force as you progress through the story. The choices you make will affect your character, those in your party and those who may join you in your quest.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #6, worst US #7 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 12 → 0.5/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2.4K | 94% | $9.99 | |
| — | 236 | 74% | $1.99 | |
| — | 105 | 64% | $8.99 | |
| — | 327 | 80% | $4.49 | |
| — | 937 | 94% | $6.49 | |
| — | 1.5K | 88% | $3.75 |