
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Most likely between $38M and $107.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 83% | approximately $63.3M |
| PlayStation | $69.99 | 89% | #67 |
| Xbox | $59.99 | 86% | — |
| Epic | $49.99 | 92% | #18 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $29.47 on Steam · China (−41%). Compare 28 prices in 14 markets →
Reviews
Themes across 2105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Spiel stürzt regelmäßig in Cutszenes ab, so dass ganze Missionen wiederholt werden müssen. Wenn man Glück hat, klappt es dann beim 2. oder 3. mal tatsächlich, ohne dass es crasht oder einfriert. Mein Spiel startet mittlerweile nicht mal mehr zuverlässig. Im aktuellen Zustand daher quasi nicht zuverlässig spielbar
It's not perfect, but it has a fun, engaging gameplay loop. The content, art, and gameplay are all incredible. I find myself chuckling walking around my HQ listening to the NPCs bicker. To me this game feels like it immerses you into the Star Wars universe. The problems are mostly optimization and lag issues the devs can fix in future patches.
Overwatch has % to work? Or the game its just broken? The character simply ignores enemies passing at an overwatch area. Also: wtf is this optimization? Opened my task manager after a freeze and the memory consumption looked like a speedometer 🏎️💨
大失所望,主要问题是技能升级基本上只有数值提升,完全没有功能性改变,导致整个游戏推进起来没有任何值得期待的感觉,甚至产生一种前期拿木棍打小龙虾后期拿超级大木棍打超级大龙虾的既视感,你这星战主题这么多可以塞内容的地方,好歹来个种族特性吧。。。我严重怀疑这制作组里混了星战亡命之徒的人。。。
So far I've been really enjoying the game! It really scratches that itch if you love XCOM. I have seen a few minor graphical issues and very minor lag sometimes more so since I probably like my settings higher than I should have them lol But overall kinda expected it since I've had minor issues in the XCOM games too. But doesn't mean I love it any less! <3 Also despite seeing that other people have had some crashes I haven't seem to have a single crash yet! Really happy I bought it! :)
Game is good
Game crashes to desktop frequently. I have not been able to finish the tutorial because of it. It seems like there might be a good game under all of this technical mess, but in 2026 it's not acceptable to have an unoptimized, buggy mess that can't even launch properly.
There's a good game here, but frequent glitches get in the way. The most frustrating one happens during enemy turns: the game sometimes locks up and never returns control to you, forcing a reload or full mission restart. I'd wait for a few patches before buying
Enjoying the game so far but strongly feel it should have been delayed to clean up the technical side of it. Camera angle is often frustrating not showing you needed information. Difficult to sometime select where to place a unit and auto selection doing the exact opposite the game says it will (selecting the highest % to hit but actually always gives the lowest) Some QOL things could have been carried over from Xcom. The 3rd person sections are strange and absolutely not needed, adding nothing to the feel of the game. The Good though is that the combat so far has got me interested and been challenging but achievable. I think this game will be amazing in 6 months time if the devs respond well to the feedback of the community
Star Wars: Zero Company ma bardzo solidne fundamenty — fajny system walki, ciekawych towarzyszy, dobre questy postaci i naprawdę przyjemny klimat Star Wars. Problem w tym, że gra jest po prostu za krótka jak na swoją cenę. Ukończyłem kampanię wraz ze wszystkimi wątkami kompanów i większością pobocznej zawartości w około 30 godzin, zaledwie dwa dni po premierze. Po napisach końcowych praktycznie nie ma sensownego endgame’u. Zostaje głównie ponowne przechodzenie gry na wyższym poziomie trudności i robienie sztucznych achievementów typu rekrutowanie 20 operatorów czy przechodzenie misji dziwnymi składami. Brakuje proceduralnych misji, skirmisha, większych drużyn, customowych map czy jakiegokolwiek trybu pozwalającego dalej rozwijać kompanię. Dobra gra z ogromnym potencjałem, ale zdecydowanie za mało zawartości. 7/10 — z dużym DLC/endgamem spokojnie mogłoby być 9/10.