
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Most likely between $38M and $107.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 83% | approximately $63.3M |
| PlayStation | $69.99 | 89% | #67 |
| Xbox | $59.99 | 86% | — |
| Epic | $49.99 | 92% | #18 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $29.47 on Steam · China (−41%). Compare 28 prices in 14 markets →
Reviews
Themes across 2105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So...reaching the end now and I've done most things you can try.. I've not enjoyed a star wars story like this since K.O.R.. I put so many hours into Warhammer RT wondering if they'd ever try on something like this and damn it's worked out good! Just need improving on the Action timings and angles during certain shots for characters but hoping will be updated.... but it's E.A so we'll see!
Zero Company is a really successful blend of XCOM gameplay and the Star Wars universe, with a little Firefly mixed in for flavor. There is a lot to praise - the impressive character creator and deep customization options, the high number of levels, the story, the design and writing for the characters, the graphics, the VFX, the music, etc. It all feels very thematic and fun. The game hub was a really fun aspect of the game. The operations were fun to read with interesting rewards. In Midnight Suns, interacting with the other characters in the hub felt a little bit like homework; in this game, it's a better balance. Though the game is a triumph, I have a few minor critiques: - I did run into occasional lag and stutters when characters were animating. - There should be an option to opt for more rigidity in the character progression. With the non-hero characters, players can reconfigure their class, perks, and species at any time for no penalty. Once I learned that, those characters became much less interesting and "real". I'd much rather have those traits locked in, so I have to keep an eye out for the really impressive operatives. "Whoa, that heavy comes with Taunt, nice!" - The horned Ovissian aliens look like muppets. - The bond system is unique and thematic, but I was confused about how it worked. I thought it permanently raised the characters' stats, but it only does when the two characters are teamed up...I think? - I had some weird low LOD graphics issues during many cutscenes.
Hat mich wirklich sehr positiv überrascht! Definitiv eine Empfehlung.
is there a one piece tactics game out there ?
Some bugs where you'll just sit there, but pretty fun overall
baldurs gate star wars
good but short, 36h and i let it idle quite a bit.
Wow. Just Wow. Down is up, up is down and EA made a great game.
Wow, ich liebe diese Spiel. Es kommt gameplay-technisch vielleicht (noch?) nicht ganz an X-Com 2 heran, aber die Story und vor allem die Charaktere sind einfach so gut, dass sie einen durch das Spiel tragen. Ich würde sogar sagen, dass das Spiel zu der Besten Star War Veröffentlichung seit Langem zählt. Achtung Spoiler: Ich bin gespannt auf das DLC bzw. Teil 2, den wir wissen ja noch nicht, wer die Pest geschaffen hat. Fazit: Rundentaktiker oder Star Wars Fans, zugreifen!
Excellent