
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Most likely between $38.6M and $109.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 83% | approximately $64.4M |
| PlayStation | $69.99 | 89% | #67 |
| Xbox | $59.99 | 86% | — |
| Epic | $49.99 | 92% | #18 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $29.47 on Steam · China (−41%). Compare 28 prices in 14 markets →
Reviews
Themes across 2055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a great turn based strategy game and fantastic for star wars fans. This may have the best customization we've ever seen in a star wars game. Visuals are quite nice and combat is fun and rewarding. Definitely some performance issues with lower than expected framerate, but hopefully we'll get a patch to address a bit of that. Even with the frame rate issues this is an easy recommend at launch price (cheaper than most new games). 8 hours in and it's one of my favorite star wars games to date.
Mixed. This game has a lot going for it but there are a lot of minor issues that need polishing. I am currently struggling through a mission because of corrupted saves and poor auto saves. And gameplay mechaincs not working. I'm going to force my way through it becuase I really enjoy the story and gameplay but I hope after the staff get back/hired to work, they fix a lot of these issues.
Needs more shades of lipstick
Muy Recomendado.
Fantastic (4)
X-com that is set in the Star wars universe - Need I say more - 10/10 ... feels easier then xcom though
Amazing game though i wish there was more you can do with your teammates. But one of the best games ive played in years
This is a difficult game to rate with a simple "recommend" / "avoid". I bought this game before I learned about the controversies over Bit Reactor "firing-not-firing" its workers, but this could be a very good reason not to buy this game. Second: the technical issues. I encountered them, but none of them were game-breaking for me. Yes, I'm a bit patient and have a beefy PC, but if you don't — don't buy this game yet. Other reviews go deeper into these issues. But I would be a bit of a hypocrite if I gave this game a "not recommended" rating, as I loved most of the 40 hours it gave me. I'm a fan of XCOM and other tactics games, but not the "hardcore one". For those players, the game will be too simple and too streamlined. So who is this game for? The perfect target would be a Star Wars fan who hasn't yet played XCOM games. This game is a perfect introduction to the format, and the campaign, even though it is not perfect, has a great amount of fan service even for casual Star Wars fans (like me).
So...reaching the end now and I've done most things you can try.. I've not enjoyed a star wars story like this since K.O.R.. I put so many hours into Warhammer RT wondering if they'd ever try on something like this and damn it's worked out good! Just need improving on the Action timings and angles during certain shots for characters but hoping will be updated.... but it's E.A so we'll see!
Zero Company is a really successful blend of XCOM gameplay and the Star Wars universe, with a little Firefly mixed in for flavor. There is a lot to praise - the impressive character creator and deep customization options, the high number of levels, the story, the design and writing for the characters, the graphics, the VFX, the music, etc. It all feels very thematic and fun. The game hub was a really fun aspect of the game. The operations were fun to read with interesting rewards. In Midnight Suns, interacting with the other characters in the hub felt a little bit like homework; in this game, it's a better balance. Though the game is a triumph, I have a few minor critiques: - I did run into occasional lag and stutters when characters were animating. - There should be an option to opt for more rigidity in the character progression. With the non-hero characters, players can reconfigure their class, perks, and species at any time for no penalty. Once I learned that, those characters became much less interesting and "real". I'd much rather have those traits locked in, so I have to keep an eye out for the really impressive operatives. "Whoa, that heavy comes with Taunt, nice!" - The horned Ovissian aliens look like muppets. - The bond system is unique and thematic, but I was confused about how it worked. I thought it permanently raised the characters' stats, but it only does when the two characters are teamed up...I think? - I had some weird low LOD graphics issues during many cutscenes.